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Searched refs:SetRenderPipeline (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DCommandBufferStateTracker.h40 void SetRenderPipeline(RenderPipelineBase* pipeline);
H A DCommands.cpp156 case Command::SetRenderPipeline: { in FreeCommands()
317 case Command::SetRenderPipeline: in SkipCommand()
H A DCommands.h59 SetRenderPipeline, member in dawn_native::Command
H A DRenderEncoderBase.cpp256 mCommandBufferState.SetRenderPipeline(pipeline); in APISetPipeline()
259 allocator->Allocate<SetRenderPipelineCmd>(Command::SetRenderPipeline); in APISetPipeline()
H A DCommandBufferStateTracker.cpp337 void CommandBufferStateTracker::SetRenderPipeline(RenderPipelineBase* pipeline) { in SetRenderPipeline() function in dawn_native::CommandBufferStateTracker
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
H A DCommandBufferVk.cpp1189 case Command::SetRenderPipeline: { in RecordRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DCommandBufferD3D12.cpp1495 case Command::SetRenderPipeline: { in RecordRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DCommandBufferGL.cpp1230 case Command::SetRenderPipeline: { in ExecuteRenderPass()

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