Searched refs:SetNextWindowPos (Results 1 - 9 of 9) sorted by relevance
/third_party/mesa3d/src/vulkan/overlay-layer/ |
H A D | overlay.cpp | 907 ImGui::SetNextWindowPos(ImVec2(margin, margin), ImGuiCond_Always); in position_layer() 910 ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin, margin), in position_layer() 914 ImGui::SetNextWindowPos(ImVec2(margin, data->height - data->window_size.y - margin), in position_layer() 918 ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin, in position_layer()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 340 ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); in ShowDemoWindow() 2444 // You can also call SetNextWindowPos() to position the child window. The parent window will effectively in ShowDemoWindowLayout() 3341 ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); in ShowDemoWindowPopups() 6054 ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); 7042 ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); 7081 ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos); 7120 ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); 7125 ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); 7133 ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver);
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H A D | imgui_widgets.cpp | 1677 SetNextWindowPos(pos); in BeginComboPopup() 4963 SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(-1, style.ItemSpacing.y)); 6760 SetNextWindowPos(pos); 6974 SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos.
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H A D | imgui.cpp | 476 - SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f) 572 - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). 663 - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) 4591 // with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is 5043 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. in BeginChildEx() 5174 // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. in CreateNewWindow() 6048 if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos() in Begin() 6967 void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) in SetNextWindowPos() function in ImGui 8205 // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do. in BeginTooltipEx() 8208 SetNextWindowPos(tooltip_po in BeginTooltipEx() [all...] |
H A D | imgui.h | 364 IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. 371 IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 271 IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. 278 IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. 1511 static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); } in SetNextWindowPosCenter()
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H A D | imgui_widgets.cpp | 1365 SetNextWindowPos(pos); in BeginCombo() 3959 SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y)); 5493 SetNextWindowPos(ImVec2(0.0f, 0.0f)); 5718 SetNextWindowPos(popup_pos, ImGuiCond_Always);
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H A D | imgui.cpp | 440 - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). 537 - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) 3963 // with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is 4356 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. in BeginChildEx() 4487 // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. in CreateNewWindow() 6178 void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) in SetNextWindowPos() function in ImGui 6662 // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do. in BeginTooltip() 6665 SetNextWindowPos(tooltip_pos); in BeginTooltip() 6952 SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); in BeginPopupModal() 8130 SetNextWindowPos( in NavUpdateWindowingList() [all...] |
/third_party/mesa3d/src/intel/tools/ |
H A D | aubinator_viewer.cpp | 1089 ImGui::SetNextWindowPos(window->position, ImGuiCond_FirstUseEver); in display_windows()
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