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Searched refs:SetGammaRamp (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/include/d3dadapter/
H A Dpresent.h89 HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride); member
127 #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DFrameBufferDD.cpp381 gammaControl->SetGammaRamp(calibrate ? DDSGR_CALIBRATE : 0, (DDGAMMARAMP*)gammaRamp); in setGammaRamp()
/third_party/glfw/src/
H A Dx11_platform.h369 #define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp
837 PFN_XF86VidModeSetGammaRamp SetGammaRamp; member
H A Dx11_init.c618 _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp) in initExtensions()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h179 virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
767 void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); member
894 #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
1018 void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); member
1161 #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)

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