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Searched refs:SetCursorPos (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/include/d3dadapter/
H A Dpresent.h86 HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint); member
125 #define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_win32.cpp248 ::SetCursorPos(pos.x, pos.y); in ImGui_ImplWin32_UpdateMousePos()
/third_party/skia/third_party/externals/angle2/util/windows/win32/
H A DWin32Window.cpp746 SetCursorPos(topLeft.x + x, topLeft.y + y); in setMousePosition()
/third_party/glfw/src/
H A Dwin32_window.c2228 SetCursorPos(pos.x, pos.y); in _glfwSetCursorPosWin32()
/third_party/mesa3d/src/imgui/
H A Dimgui.h341 IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system.
H A Dimgui.cpp484 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
6345 void ImGui::SetCursorPos(const ImVec2& local_pos) in SetCursorPos() function in ImGui
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h438 // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos()
452 IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system.
H A Dimgui.cpp611 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
7460 // - SetCursorPos(), SetCursorPosX(), SetCursorPosY()
7652 void ImGui::SetCursorPos(const ImVec2& local_pos) in SetCursorPos() function in ImGui

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