Searched refs:SetCursorPos (Results 1 - 8 of 8) sorted by relevance
/third_party/mesa3d/include/d3dadapter/ |
H A D | present.h | 86 HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint); member 125 #define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_win32.cpp | 248 ::SetCursorPos(pos.x, pos.y); in ImGui_ImplWin32_UpdateMousePos()
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/third_party/skia/third_party/externals/angle2/util/windows/win32/ |
H A D | Win32Window.cpp | 746 SetCursorPos(topLeft.x + x, topLeft.y + y); in setMousePosition()
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/third_party/glfw/src/ |
H A D | win32_window.c | 2228 SetCursorPos(pos.x, pos.y); in _glfwSetCursorPosWin32()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 341 IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system.
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H A D | imgui.cpp | 484 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. 6345 void ImGui::SetCursorPos(const ImVec2& local_pos) in SetCursorPos() function in ImGui
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.h | 438 // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() 452 IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system.
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H A D | imgui.cpp | 611 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. 7460 // - SetCursorPos(), SetCursorPosX(), SetCursorPosY() 7652 void ImGui::SetCursorPos(const ImVec2& local_pos) in SetCursorPos() function in ImGui
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