/third_party/skia/src/gpu/effects/ |
H A D | GrTextureEffect.cpp | 20 struct GrTextureEffect::Sampling { struct in GrTextureEffect 26 Sampling(Filter filter, MipmapMode mm) : fHWSampler(filter, mm) {} in Sampling() function 27 Sampling(const GrSurfaceProxy& proxy, 38 GrTextureEffect::Sampling::Sampling(const GrSurfaceProxy& proxy, in Sampling() function in GrTextureEffect::Sampling 143 bool GrTextureEffect::Sampling::hasBorderAlpha() const { in hasBorderAlpha() 159 Sampling sampling = Sampling(filter, mm); in Make() 172 Sampling sampling(*view.proxy(), in Make() 193 Sampling samplin in MakeSubset() [all...] |
H A D | GrTextureEffect.h | 133 struct Sampling; 167 inline GrTextureEffect(GrSurfaceProxyView, SkAlphaType, const Sampling&);
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/third_party/nghttp2/src/ |
H A D | h2load.h | 266 struct Sampling { struct 277 Sampling request_times_smp; 278 Sampling client_smp;
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H A D | h2load.cc | 199 void sampling_init(Sampling &smp, size_t max_samples) { in sampling_init() 1662 void sample(Sampling &smp, Stats &stats, Stat *s) { in sample()
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/third_party/node/deps/v8/tools/ |
H A D | run-perf.sh | 25 Sampling event is cycles in user space, call graphs are recorded.
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | Texture3DTests.cpp | 26 TEST_P(Texture3DTests, Sampling) { in TEST_P()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsBuiltinPrecisionTests.cpp | 4190 class Sampling class 4199 class DefaultSampling<Void> : public Sampling<Void> 4206 class DefaultSampling<bool> : public Sampling<bool> 4217 class DefaultSampling<int> : public Sampling<int> 4252 class DefaultSampling<float> : public Sampling<float> 4369 class DefaultSampling<Vector<T, Size> > : public Sampling<Vector<T, Size> > 4401 class DefaultSampling<Matrix<T, Rows, Columns> > : public Sampling<Matrix<T, Rows, Columns> > 4541 Samplings (const Sampling<typename In::In0>& in0_, in Samplings() 4542 const Sampling<typename In::In1>& in1_, in Samplings() 4543 const Sampling<typenam in Samplings() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureGatherTests.cpp | 296 virtual std::string Sampling() in Sampling() function in glcts::__anon27700::GatherGLSLCompile 316 " void main() { \n" + Sampling() + in VertexShader() 326 Uniforms() + " void main() { \n" + Sampling() + in FragmentShader()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 5646 class Sampling class 5655 class DefaultSampling<Void> : public Sampling<Void> 5662 class DefaultSampling<bool> : public Sampling<bool> 5673 class DefaultSampling<int> : public Sampling<int> 5707 class DefaultSampling<float> : public Sampling<float> 5716 class DefaultSampling<double> : public Sampling<double> 5902 class DefaultSampling<deFloat16> : public Sampling<deFloat16> 5984 class DefaultSampling<Vector<T, Size> > : public Sampling<Vector<T, Size> > 6011 class DefaultSampling<Matrix<T, Rows, Columns> > : public Sampling<Matrix<T, Rows, Columns> > 6155 Samplings (const Sampling<typenam [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 5635 class Sampling class 5644 class DefaultSampling<Void> : public Sampling<Void> 5651 class DefaultSampling<bool> : public Sampling<bool> 5662 class DefaultSampling<int> : public Sampling<int> 5696 class DefaultSampling<float> : public Sampling<float> 5705 class DefaultSampling<double> : public Sampling<double> 5891 class DefaultSampling<deFloat16> : public Sampling<deFloat16> 5973 class DefaultSampling<Vector<T, Size> > : public Sampling<Vector<T, Size> > 6000 class DefaultSampling<Matrix<T, Rows, Columns> > : public Sampling<Matrix<T, Rows, Columns> > 6144 Samplings (const Sampling<typenam [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 366 virtual std::string Sampling() in Sampling() function in gl4cts::__anon27655::GatherGLSLCompile 399 " void main() { \n" + Sampling() + in VertexShader() 408 Uniforms() + " void main() { \n" + Sampling() + in FragmentShader()
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