Searched refs:Salt (Results 1 - 7 of 7) sorted by relevance
/third_party/typescript/tests/baselines/reference/ |
H A D | memberScope.js | 2 module Salt { 11 var Salt;
variable 12 (function (Salt) {
18 Salt.Pepper = Pepper;
20 })(Salt || (Salt = {}));
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/third_party/lzma/CPP/7zip/Crypto/ |
H A D | 7zAes.h | 25 Byte Salt[kSaltSizeMax];
member in NCrypto::N7z::CKeyInfo 37 for (unsigned i = 0; i < sizeof(Salt); i++)
in ClearProps() 38 Salt[i] = 0;
in ClearProps() 46 Z7_memset_0_ARRAY(Salt);
in Wipe()
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H A D | 7zAes.cpp | 34 if (Salt[i] != a.Salt[i])
in IsEqualTo() 45 Key[pos] = Salt[pos];
in CalcKey() 64 memcpy(buf, Salt, SaltSize);
in CalcKey() 194 g_RandomGenerator.Generate(_key.Salt, _key.SaltSize);
210 Byte props[2 + sizeof(_key.Salt) + sizeof(_iv)];
in WriteCoderProperties() 222 memcpy(props + 2, _key.Salt, _key.SaltSize);
in WriteCoderProperties() 233 // _key.SaltSize = 4; g_RandomGenerator.Generate(_key.Salt, _key.SaltSize);
in CEncoder() 277 _key.Salt[i] = *data++;
in SetDecoderProperties2()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
H A D | RandomNumberGenerator.cpp | 33 RandomNumberGenerator::RandomNumberGenerator(StringRef Salt) { in RandomNumberGenerator() argument 38 // Data: Seed-low, Seed-high, Salt in RandomNumberGenerator() 43 Data.resize(2 + Salt.size()); in RandomNumberGenerator() 47 llvm::copy(Salt, Data.begin() + 2); in RandomNumberGenerator()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/ |
H A D | RandomNumberGenerator.h | 54 RandomNumberGenerator(StringRef Salt);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/ |
H A D | Module.cpp | 93 SmallString<32> Salt(P->getPassName()); in createRNG() 105 Salt += sys::path::filename(getModuleIdentifier()); in createRNG() 107 return std::unique_ptr<RandomNumberGenerator>(new RandomNumberGenerator(Salt)); in createRNG()
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/third_party/lzma/CPP/7zip/UI/Common/ |
H A D | Bench.cpp | 122 UInt32 Salt;
member in CBaseRandomGenerator 124 CBaseRandomGenerator(UInt32 salt = 0): Salt(salt) { Init(); }
in CBaseRandomGenerator() 129 return Salt ^
in GetRnd() 1027 UInt32 Salt;
1101 Salt(0),
1230 rg.GenerateSimpleRandom(Salt);
1236 rg.GenerateLz(generateDictBits, Salt);
1930 encoder.Salt = g_CrcTable[i & 0xFF];
1931 encoder.Salt ^= (g_CrcTable[(i >> 8) & 0xFF] << 3);
1932 // (g_CrcTable[0] == 0), and (encoder.Salt [all...] |
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