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Searched refs:STT_MISS (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp65 STT_MISS = 1, enumerator
135 shaderCount[STT_MISS] = MAX_SBT_RECORD_OFFSET + HIT_INSTANCE_COUNT + 1; in getShaderCounts()
274 result->addInstance(bottomLevelAccelerationStructures[i], identityMatrix, 0u, 0xFF, (testParams.shaderTestType == STT_MISS) ? 0 : i); in initTopAccelerationStructure()
296 case STT_MISS: in initUniformBuffer()
351 case STT_MISS: in initRayTracingShaders()
358 for (deUint32 idx = 0; idx < shaderCount[STT_MISS]; ++idx) in initRayTracingShaders()
366 for (deUint32 idx = 0; idx < shaderCount[STT_MISS]; ++idx) in initRayTracingShaders()
479 case STT_MISS: in initShaderBindingTables()
484 missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, shaderCount[STT_MISS], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset, sizeof(tcu::UVec4)); in initShaderBindingTables()
486 missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, shaderCount[STT_MISS], in initShaderBindingTables()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp65 STT_MISS = 1, enumerator
135 shaderCount[STT_MISS] = MAX_SBT_RECORD_OFFSET + HIT_INSTANCE_COUNT + 1; in getShaderCounts()
274 result->addInstance(bottomLevelAccelerationStructures[i], identityMatrix, 0u, 0xFF, (testParams.shaderTestType == STT_MISS) ? 0 : i); in initTopAccelerationStructure()
296 case STT_MISS: in initUniformBuffer()
351 case STT_MISS: in initRayTracingShaders()
358 for (deUint32 idx = 0; idx < shaderCount[STT_MISS]; ++idx) in initRayTracingShaders()
366 for (deUint32 idx = 0; idx < shaderCount[STT_MISS]; ++idx) in initRayTracingShaders()
479 case STT_MISS: in initShaderBindingTables()
484 missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, shaderCount[STT_MISS], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset, sizeof(tcu::UVec4)); in initShaderBindingTables()
486 missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, shaderCount[STT_MISS], in initShaderBindingTables()
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