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Searched refs:STT_HIT (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp64 STT_HIT = 0, enumerator
134 shaderCount[STT_HIT] = HIT_INSTANCE_COUNT + HIT_GEOMETRY_COUNT * MAX_HIT_SBT_RECORD_STRIDE + MAX_SBT_RECORD_OFFSET + 1; in getShaderCounts()
291 case STT_HIT: in initUniformBuffer()
326 case STT_HIT: in initRayTracingShaders()
332 for (deUint32 idx = 0; idx < shaderCount[STT_HIT]; ++idx) in initRayTracingShaders()
334 rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_HIT]); in initRayTracingShaders()
340 for (deUint32 idx = 0; idx < shaderCount[STT_HIT]; ++idx) in initRayTracingShaders()
346 rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_HIT]); in initRayTracingShaders()
446 case STT_HIT: in initShaderBindingTables()
450 hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shaderCount[STT_HIT], in initShaderBindingTables()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp64 STT_HIT = 0, enumerator
134 shaderCount[STT_HIT] = HIT_INSTANCE_COUNT + HIT_GEOMETRY_COUNT * MAX_HIT_SBT_RECORD_STRIDE + MAX_SBT_RECORD_OFFSET + 1; in getShaderCounts()
291 case STT_HIT: in initUniformBuffer()
326 case STT_HIT: in initRayTracingShaders()
332 for (deUint32 idx = 0; idx < shaderCount[STT_HIT]; ++idx) in initRayTracingShaders()
334 rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_HIT]); in initRayTracingShaders()
340 for (deUint32 idx = 0; idx < shaderCount[STT_HIT]; ++idx) in initRayTracingShaders()
346 rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_HIT]); in initRayTracingShaders()
446 case STT_HIT: in initShaderBindingTables()
450 hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shaderCount[STT_HIT], in initShaderBindingTables()
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