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Searched refs:STATUS_NOT_IMPLEMENTED (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DD3DKMT.cpp40 #ifndef STATUS_NOT_IMPLEMENTED
41 #define STATUS_NOT_IMPLEMENTED 0xC0000002 macro
49 return STATUS_NOT_IMPLEMENTED; in D3DKMTCreateAllocation()
57 return STATUS_NOT_IMPLEMENTED; in D3DKMTCreateAllocation2()
65 return STATUS_NOT_IMPLEMENTED; in D3DKMTQueryResourceInfo()
73 return STATUS_NOT_IMPLEMENTED; in D3DKMTOpenResource()
81 return STATUS_NOT_IMPLEMENTED; in D3DKMTOpenResource2()
89 return STATUS_NOT_IMPLEMENTED; in D3DKMTDestroyAllocation()
97 return STATUS_NOT_IMPLEMENTED; in D3DKMTSetAllocationPriority()
105 return STATUS_NOT_IMPLEMENTED; in D3DKMTQueryAllocationResidency()
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/third_party/libuv/src/win/
H A Dwinsock.c234 case STATUS_NOT_IMPLEMENTED: in uv__ntstatus_to_winsock_error()
H A Dwinapi.h683 #ifndef STATUS_NOT_IMPLEMENTED
684 # define STATUS_NOT_IMPLEMENTED ((NTSTATUS) 0xC0000002L) macro
H A Dfs.c1682 if (io_status.Status == STATUS_NOT_IMPLEMENTED) { in fs__stat_handle()
/third_party/node/deps/uv/src/win/
H A Dwinsock.c234 case STATUS_NOT_IMPLEMENTED: in uv__ntstatus_to_winsock_error()
H A Dwinapi.h683 #ifndef STATUS_NOT_IMPLEMENTED
684 # define STATUS_NOT_IMPLEMENTED ((NTSTATUS) 0xC0000002L) macro
H A Dfs.c1733 if (io_status.Status == STATUS_NOT_IMPLEMENTED) { in fs__stat_handle()

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