Searched refs:STATE_LIGHT (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_variables.cpp | 94 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 95 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, 96 {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, 97 {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW}, 98 {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW}, 99 {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, 104 {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW}, 105 {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX}, 106 {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY}, 107 {"quadraticAttenuation", {STATE_LIGHT, [all...] |
/third_party/mesa3d/src/mesa/program/ |
H A D | prog_statevars.h | 48 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. 58 STATE_LIGHT, /* One gl_light attribute. */ enumerator
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H A D | prog_statevars.c | 105 case STATE_LIGHT: in fetch_state() 176 * STATE_LIGHT and STATE_LIGHT_ARRAY also rely on this memory in fetch_state() 202 * because STATE_LIGHT and STATE_LIGHT_ATTRIBS also rely in fetch_state() 228 * because STATE_LIGHT and STATE_LIGHT_ATTRIBS also rely in fetch_state() 254 * because STATE_LIGHT and STATE_LIGHT_ATTRIBS also rely in fetch_state() 796 if (state[0] == STATE_LIGHT && state[2] == STATE_SPOT_CUTOFF) in _mesa_program_state_value_size() 824 case STATE_LIGHT: in _mesa_program_state_flags() 963 case STATE_LIGHT: in append_token() 1239 case STATE_LIGHT: in _mesa_program_state_string() 1478 case STATE_LIGHT in _mesa_optimize_state_parameters() [all...] |
H A D | program_parse.y | 1266 $$[0] = STATE_LIGHT;
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_nir_lower_builtin.c | 126 case STATE_LIGHT: in get_variable()
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/third_party/mesa3d/src/mesa/main/ |
H A D | ffvertex_prog.c | 938 register_param3(p, STATE_LIGHT, light, property); in get_lightprod() 964 attenuation = register_param3(p, STATE_LIGHT, i, STATE_ATTENUATION); in calculate_light_attenuation() 986 attenuation = register_param3(p, STATE_LIGHT, i, STATE_ATTENUATION); in calculate_light_attenuation() 1172 register_param3(p, STATE_LIGHT, i, STATE_ATTENUATION); in build_lighting() 1239 /* Transform STATE_LIGHT into STATE_LIGHTPROD if needed. This isn't done in in build_lighting() 1306 /* Transform STATE_LIGHT into STATE_LIGHTPROD if needed. This isn't done in in build_lighting()
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