Searched refs:SN32 (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexture.cpp | 1136 #define SN32(OFFS, COUNT) channelToSnormFloat(UI32(OFFS, COUNT), (COUNT)) in getPixel() macro 1153 case TextureFormat::SNORM_INT_1010102_REV: return swizzleGe( Vec4(SN32( 0, 10), SN32(10, 10), SN32(20, 10), SN32(30, 2)), m_format.order, TextureFormat::RGBA); in getPixel() 1170 #undef SN32 in getPixel() macro
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