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Searched refs:SH_SOURCE_PATH (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DCompiler.h30 SH_SOURCE_PATH = 0x0020 enumerator
H A DCompiler.cpp115 if (compileOptions & SH_SOURCE_PATH) in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
H A Dtranslator_fuzzer.cpp28 SH_LINE_DIRECTIVES | SH_SOURCE_PATH | SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3 |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DShaderD3D.cpp285 additionalOptions |= SH_LINE_DIRECTIVES | SH_SOURCE_PATH; in compile()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
H A DShaderLang.h96 // SH_SOURCE_PATH: Tracks the source path for shaders.
103 const ShCompileOptions SH_SOURCE_PATH = UINT64_C(1) << 5; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DCompiler.cpp439 if ((compileOptions & SH_SOURCE_PATH) != 0) in compileTreeImpl()

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