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Searched refs:SHADER_PRIM_UNKNOWN (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlinker.cpp2062 gl_prog->info.gs.input_primitive = SHADER_PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()
2063 gl_prog->info.gs.output_primitive = SHADER_PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()
2078 if (shader->info.Geom.InputType != SHADER_PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
2079 if (gl_prog->info.gs.input_primitive != SHADER_PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()
2089 if (shader->info.Geom.OutputType != SHADER_PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
2090 if (gl_prog->info.gs.output_primitive != SHADER_PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()
2129 if (gl_prog->info.gs.input_primitive == SHADER_PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
2135 if (gl_prog->info.gs.output_primitive == SHADER_PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
H A Dglsl_parser_extras.cpp1885 shader->info.Geom.InputType = SHADER_PRIM_UNKNOWN;
1891 shader->info.Geom.OutputType = SHADER_PRIM_UNKNOWN;
/third_party/mesa3d/src/compiler/
H A Dshader_enums.h1079 SHADER_PRIM_UNKNOWN = (SHADER_PRIM_MAX * 2), enumerator

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