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Searched refs:SHADER_PRIM_LINES (Results 1 - 16 of 16) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
H A Ddxil_enums.c125 case SHADER_PRIM_LINES: in dxil_get_input_primitive()
143 case SHADER_PRIM_LINES: in dxil_get_primitive_topology()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_compile_clip.c72 case SHADER_PRIM_LINES: in brw_compile_clip()
H A Dbrw_vec4_gs_visitor.cpp566 [SHADER_PRIM_LINES] = _3DPRIM_LINELIST,
/third_party/mesa3d/src/compiler/
H A Dshader_enums.c388 case SHADER_PRIM_LINES: in num_mesh_vertices_per_primitive()
H A Dshader_enums.h1064 SHADER_PRIM_LINES, enumerator
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_pipeline.c285 case SHADER_PRIM_LINES: in zink_create_gfx_pipeline()
H A Dzink_compiler.c2635 case SHADER_PRIM_LINES: in prim_to_pipe()
/third_party/mesa3d/src/intel/vulkan/
H A DgenX_pipeline.c578 case SHADER_PRIM_LINES: in raster_polygon_mode()
2250 mesh_prog_data->primitive_type == SHADER_PRIM_LINES ? OUTPUT_LINE : in emit_mesh_state()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_pipeline.c837 pipeline->pipeline_nir[MESA_SHADER_GEOMETRY]->info.gs.output_primitive == SHADER_PRIM_LINES; in lvp_graphics_pipeline_init()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_draw_hw_select.c634 nir->info.gs.input_primitive = SHADER_PRIM_LINES; in hw_select_create_gs()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
H A Dnir_to_spirv.c3992 case SHADER_PRIM_LINES: in get_input_prim_type_mode()
4028 case SHADER_PRIM_LINES: in get_output_prim_type_mode()
4030 unreachable("SHADER_PRIM_LINES/LINE_LOOP passed as gs output"); in get_output_prim_type_mode()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_private.h3070 case SHADER_PRIM_LINES:
H A Dradv_shader.c1309 else if (nir->info.mesh.primitive_type == SHADER_PRIM_LINES) in radv_lower_ngg()
H A Dradv_pipeline.c1238 case SHADER_PRIM_LINES: in si_conv_gl_prim_to_gs_out()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c2170 return SHADER_PRIM_LINES; in multiview_gs_input_primitive_from_pipeline()
/third_party/mesa3d/src/compiler/spirv/
H A Dspirv_to_nir.c4314 return SHADER_PRIM_LINES; in primitive_from_spv_execution_mode()

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