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Searched refs:SHADER_MAX_INPUTS (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
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