Searched refs:SHADER_LANGUAGE_HLSL (Results 1 - 8 of 8) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
H A D | vkShaderProgram.hpp | 100 SHADER_LANGUAGE_HLSL, enumerator 117 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL;
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H A D | vkShaderToSpirV.cpp | 259 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags() 323 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationFractionalSpacingTests.cpp | 523 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL); 703 addFunctionCaseWithPrograms(group.get(), "hlsl_odd", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMODE_FRACTIONAL_ODD)); 704 addFunctionCaseWithPrograms(group.get(), "hlsl_even", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMODE_FRACTIONAL_EVEN));
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H A D | vktTessellationUtil.hpp | 140 SHADER_LANGUAGE_HLSL = 1, enumerator 271 case SHADER_LANGUAGE_HLSL: return "hlsl"; in getShaderLanguageName()
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H A D | vktTessellationWindingTests.cpp | 586 SHADER_LANGUAGE_HLSL, in populateWindingGroup()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
H A D | vktTessellationFractionalSpacingTests.cpp | 517 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL); 677 addFunctionCaseWithPrograms(group.get(), "hlsl_odd", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMODE_FRACTIONAL_ODD)); 678 addFunctionCaseWithPrograms(group.get(), "hlsl_even", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMODE_FRACTIONAL_EVEN));
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H A D | vktTessellationUtil.hpp | 140 SHADER_LANGUAGE_HLSL = 1, enumerator 272 case SHADER_LANGUAGE_HLSL: return "hlsl"; in getShaderLanguageName()
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H A D | vktTessellationWindingTests.cpp | 586 SHADER_LANGUAGE_HLSL, in populateWindingGroup()
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