Searched refs:SHADER_LANGUAGE_GLSL (Results 1 - 7 of 7) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
H A D | vkShaderProgram.hpp | 99 SHADER_LANGUAGE_GLSL = 0, enumerator 107 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationFractionalSpacingTests.cpp | 388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) 523 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL); 701 addFunctionCaseWithPrograms(group.get(), "glsl_odd", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_ODD)); 702 addFunctionCaseWithPrograms(group.get(), "glsl_even", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_EVEN));
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H A D | vktTessellationUtil.hpp | 139 SHADER_LANGUAGE_GLSL = 0, enumerator 270 case SHADER_LANGUAGE_GLSL: return "glsl"; in getShaderLanguageName()
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H A D | vktTessellationWindingTests.cpp | 231 if (m_shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms() 585 SHADER_LANGUAGE_GLSL, in populateWindingGroup()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
H A D | vktTessellationFractionalSpacingTests.cpp | 388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) 517 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL); 675 addFunctionCaseWithPrograms(group.get(), "glsl_odd", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_ODD)); 676 addFunctionCaseWithPrograms(group.get(), "glsl_even", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_EVEN));
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H A D | vktTessellationUtil.hpp | 139 SHADER_LANGUAGE_GLSL = 0, enumerator 271 case SHADER_LANGUAGE_GLSL: return "glsl"; in getShaderLanguageName()
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H A D | vktTessellationWindingTests.cpp | 231 if (m_shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms() 585 SHADER_LANGUAGE_GLSL, in populateWindingGroup()
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