/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; in genSources() 326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 330 { "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 333 { "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 335 { "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 338 { "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 340 { "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 342 { "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHIL in init() [all...] |
H A D | es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource() 86 if (shaderType == glu::SHADERTYPE_VERTEX) in getConstShaderSource() 214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); 274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; 456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 79 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource() 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 200 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragColor"; in next() 311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram() 405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() 552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateSecondSource() 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateFullSource() 704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); in buildProgram() 718 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 96 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource() 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 245 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; in next() 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram() 459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() 609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateSecondSource() 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateFullSource() 764 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); in buildProgram() 778 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram() [all...] |
H A D | es3fShaderPackingFunctionTests.cpp | 729 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init() 731 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init() 733 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init() 736 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init() 739 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init() 741 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init() 743 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init() 746 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init() 749 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init() 752 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init() [all...] |
H A D | es3fBuiltinPrecisionTests.cpp | 46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 152 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 166 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 179 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 192 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 365 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate() 379 << "Vertex: " << program1b.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 391 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
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H A D | gl4cShaderBallotTests.cpp | 52 m_shaders[glu::SHADERTYPE_VERTEX].push_back("#version 450 core\n"); in ShaderPipeline() 53 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedHeadPart : ""); in ShaderPipeline() 54 m_shaders[glu::SHADERTYPE_VERTEX].push_back("in highp vec2 inPosition;\n" in ShaderPipeline() 63 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedContentPart : in ShaderPipeline() 65 m_shaders[glu::SHADERTYPE_VERTEX].push_back(" vsColor = outColor;\n" in ShaderPipeline() 272 sources.sources[glu::SHADERTYPE_VERTEX].push_back(vs); in executeComputeShader()
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H A D | gl4cGlSpirvTests.cpp | 354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 560 binary << SHADERTYPE_VERTEX << "mainv"; in iterate() local 573 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 733 Shader* shader = program.getShader(SHADERTYPE_VERTEX); in iterate() 736 if (!program.getShaderInfo(SHADERTYPE_VERTEX).compileOk) in iterate() 739 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 1135 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 1674 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate() 2036 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << tcu::TestLog::EndMessage; in iterate() 2430 if (program->hasShader(SHADERTYPE_VERTEX)) in iterate() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderNegativeTests.cpp | 102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 423 if (program.getShaderInfo(SHADERTYPE_VERTEX).compileOk || program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk) in testVertexFragment()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateClearTests.cpp | 164 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance() 218 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance() 291 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance() 349 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance() 443 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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H A D | vktDynamicStateCBTests.cpp | 53 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BlendConstantsTestInstance() 222 pathsBase[glu::SHADERTYPE_VERTEX] = nullptr; in init() 227 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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H A D | vktDynamicStateGeneralTests.cpp | 62 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance() 173 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance() 294 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance() 467 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init() 488 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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H A D | vktDynamicStateVPTests.cpp | 139 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportParamTestInstance() 186 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ScissorParamTestInstance() 239 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportArrayTestInstance() 465 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init() 487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
H A D | vktDynamicStateClearTests.cpp | 163 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance() 217 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance() 290 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance() 348 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance() 419 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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H A D | vktDynamicStateCBTests.cpp | 51 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BlendConstantsTestInstance() 220 pathsBase[glu::SHADERTYPE_VERTEX] = nullptr; in init() 225 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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H A D | vktDynamicStateGeneralTests.cpp | 60 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance() 171 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance() 292 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance() 464 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init() 487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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H A D | vktDynamicStateVPTests.cpp | 137 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportParamTestInstance() 184 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ScissorParamTestInstance() 237 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportArrayTestInstance() 463 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init() 487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 73 SHADERTYPE_VERTEX = 0, enumerator 99 case SHADERTYPE_VERTEX: in generateVertexShader() 142 case SHADERTYPE_VERTEX: in generateFragmentShader() 201 case SHADERTYPE_VERTEX: in generateTessControlShader() 245 case SHADERTYPE_VERTEX: in generateTessEvaluationShader() 414 case SHADERTYPE_VERTEX: in init() 456 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init() 822 case SHADERTYPE_VERTEX: in init() 877 if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init() 935 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)) in iterate() [all...] |
H A D | es31fBuiltinPrecisionTests.cpp | 56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/conditional_rendering/ |
H A D | vktConditionalClearAttachmentTests.cpp | 72 testSpec.shaders[glu::SHADERTYPE_VERTEX], in ConditionalClearAttachmentTest() 252 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderClockTests.cpp | 229 glu::SHADERTYPE_VERTEX, in addShaderClockTests() 246 const char* stageName = (stages[i] == glu::SHADERTYPE_VERTEX) ? ("vertex") in addShaderClockTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/conditional_rendering/ |
H A D | vktConditionalClearAttachmentTests.cpp | 72 testSpec.shaders[glu::SHADERTYPE_VERTEX], in ConditionalClearAttachmentTest() 252 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderClockTests.cpp | 229 glu::SHADERTYPE_VERTEX, in addShaderClockTests() 246 const char* stageName = (stages[i] == glu::SHADERTYPE_VERTEX) ? ("vertex") in addShaderClockTests()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 350 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); in specializeVertexShader() 593 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources() 989 DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].size() == 1); 990 specializedSources[0] << glu::VertexSource(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt)) 1026 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); 1027 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) 1043 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) 1051 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); 1052 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) 1066 for (int stage = glu::SHADERTYPE_VERTEX; stag [all...] |