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Searched refs:SHADERTYPE_VERTEX (Results 1 - 25 of 138) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; in genSources()
326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init()
328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init()
330 { "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init()
333 { "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
335 { "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
338 { "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
340 { "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
342 { "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHIL in init()
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H A Des3sLongShaderTests.cpp84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource()
86 if (shaderType == glu::SHADERTYPE_VERTEX) in getConstShaderSource()
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT);
274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor";
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderApiTests.cpp79 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource()
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
200 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragColor"; in next()
311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders()
552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateSecondSource()
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateFullSource()
704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); in buildProgram()
718 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderApiTests.cpp96 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource()
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
245 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; in next()
365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders()
609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateSecondSource()
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateFullSource()
764 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); in buildProgram()
778 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram()
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H A Des3fShaderPackingFunctionTests.cpp729 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init()
731 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init()
733 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init()
736 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init()
739 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init()
741 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init()
743 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init()
746 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init()
749 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
752 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
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H A Des3fBuiltinPrecisionTests.cpp46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp152 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
166 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
179 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
192 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
365 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
379 << "Vertex: " << program1b.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
391 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog in iterate()
H A Dgl4cShaderBallotTests.cpp52 m_shaders[glu::SHADERTYPE_VERTEX].push_back("#version 450 core\n"); in ShaderPipeline()
53 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedHeadPart : ""); in ShaderPipeline()
54 m_shaders[glu::SHADERTYPE_VERTEX].push_back("in highp vec2 inPosition;\n" in ShaderPipeline()
63 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedContentPart : in ShaderPipeline()
65 m_shaders[glu::SHADERTYPE_VERTEX].push_back(" vsColor = outColor;\n" in ShaderPipeline()
272 sources.sources[glu::SHADERTYPE_VERTEX].push_back(vs); in executeComputeShader()
H A Dgl4cGlSpirvTests.cpp354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
560 binary << SHADERTYPE_VERTEX << "mainv"; in iterate() local
573 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
733 Shader* shader = program.getShader(SHADERTYPE_VERTEX); in iterate()
736 if (!program.getShaderInfo(SHADERTYPE_VERTEX).compileOk) in iterate()
739 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
1135 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
1674 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate()
2036 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << tcu::TestLog::EndMessage; in iterate()
2430 if (program->hasShader(SHADERTYPE_VERTEX)) in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderNegativeTests.cpp102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
423 if (program.getShaderInfo(SHADERTYPE_VERTEX).compileOk || program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk) in testVertexFragment()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateClearTests.cpp164 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance()
218 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance()
291 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance()
349 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance()
443 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
H A DvktDynamicStateCBTests.cpp53 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BlendConstantsTestInstance()
222 pathsBase[glu::SHADERTYPE_VERTEX] = nullptr; in init()
227 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
H A DvktDynamicStateGeneralTests.cpp62 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance()
173 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance()
294 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance()
467 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init()
488 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
H A DvktDynamicStateVPTests.cpp139 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportParamTestInstance()
186 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ScissorParamTestInstance()
239 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportArrayTestInstance()
465 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init()
487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateClearTests.cpp163 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance()
217 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance()
290 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance()
348 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance()
419 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
H A DvktDynamicStateCBTests.cpp51 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BlendConstantsTestInstance()
220 pathsBase[glu::SHADERTYPE_VERTEX] = nullptr; in init()
225 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
H A DvktDynamicStateGeneralTests.cpp60 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance()
171 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance()
292 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance()
464 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init()
487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
H A DvktDynamicStateVPTests.cpp137 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportParamTestInstance()
184 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ScissorParamTestInstance()
237 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportArrayTestInstance()
463 basePaths[glu::SHADERTYPE_VERTEX] = nullptr; in init()
487 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp73 SHADERTYPE_VERTEX = 0, enumerator
99 case SHADERTYPE_VERTEX: in generateVertexShader()
142 case SHADERTYPE_VERTEX: in generateFragmentShader()
201 case SHADERTYPE_VERTEX: in generateTessControlShader()
245 case SHADERTYPE_VERTEX: in generateTessEvaluationShader()
414 case SHADERTYPE_VERTEX: in init()
456 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init()
822 case SHADERTYPE_VERTEX: in init()
877 if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init()
935 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)) in iterate()
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H A Des31fBuiltinPrecisionTests.cpp56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/conditional_rendering/
H A DvktConditionalClearAttachmentTests.cpp72 testSpec.shaders[glu::SHADERTYPE_VERTEX], in ConditionalClearAttachmentTest()
252 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderClockTests.cpp229 glu::SHADERTYPE_VERTEX, in addShaderClockTests()
246 const char* stageName = (stages[i] == glu::SHADERTYPE_VERTEX) ? ("vertex") in addShaderClockTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/conditional_rendering/
H A DvktConditionalClearAttachmentTests.cpp72 testSpec.shaders[glu::SHADERTYPE_VERTEX], in ConditionalClearAttachmentTest()
252 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderClockTests.cpp229 glu::SHADERTYPE_VERTEX, in addShaderClockTests()
246 const char* stageName = (stages[i] == glu::SHADERTYPE_VERTEX) ? ("vertex") in addShaderClockTests()
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderLibraryCase.cpp350 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); in specializeVertexShader()
593 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources()
989 DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].size() == 1);
990 specializedSources[0] << glu::VertexSource(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt))
1026 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0);
1027 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
1043 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX))
1051 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0);
1052 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
1066 for (int stage = glu::SHADERTYPE_VERTEX; stag
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