/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 327 { "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 329 { "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 331 { "short_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 334 { "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 336 { "medium_uniform_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 339 { "medium_dynamic_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 341 { "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 343 { "medium_dynamic_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init() 346 { "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax }, in init() 348 { "long_uniform_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHIL in init() [all...] |
H A D | es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource() 214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); 233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT) 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; 456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderDirectiveTests.cpp | 199 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in blend_equation_advanced() 229 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in sample_variables() 259 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_image_atomic() 290 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation() 305 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation() 330 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in texture_storage_multisample_2d_array() 371 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5() 384 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5() 399 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5() 419 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, sourc in shader_io_blocks() [all...] |
H A D | es31fNegativeShaderFramebufferFetchTests.cpp | 144 verifyProgramError(ctx, program, PROGRAM_ERROR_LINK, glu::SHADERTYPE_FRAGMENT); in last_frag_data_not_defined() 171 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in last_frag_data_readonly() 197 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in invalid_inout_version() 229 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in invalid_redeclaration_inout()
|
H A D | es31fNegativeSampleVariablesTests.cpp | 132 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in write_to_read_only_types() 272 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in index_outside_sample_mask_range() 309 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in access_built_in_types_without_extension() 351 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in redeclare_built_in_types()
|
H A D | es31fLayoutBindingTests.cpp | 74 SHADERTYPE_FRAGMENT, enumerator 119 case SHADERTYPE_FRAGMENT: in generateVertexShader() 147 case SHADERTYPE_FRAGMENT: in generateFragmentShader() 202 case SHADERTYPE_FRAGMENT: in generateTessControlShader() 246 case SHADERTYPE_FRAGMENT: in generateTessEvaluationShader() 418 case SHADERTYPE_FRAGMENT: in init() 458 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init() 826 case SHADERTYPE_FRAGMENT: in init() 880 if (((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init() 936 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT) in iterate() [all...] |
H A D | es31fBuiltinPrecisionTests.cpp | 57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 81 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource() 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram() 406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() 553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateSecondSource() 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateFullSource() 704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); in buildProgram() 780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ProgramStateCase() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 98 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource() 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 251 if (shaderType == glu::SHADERTYPE_FRAGMENT) in next() 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram() 460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() 602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateSecondSource() 610 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateSecondSource() 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 709 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateFullSource() 717 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) ou in generateFullSource() [all...] |
H A D | es3fShaderPackingFunctionTests.cpp | 730 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init() 732 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init() 734 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init() 737 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init() 740 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init() 742 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init() 744 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init() 747 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init() 750 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init() 753 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init() [all...] |
H A D | es3fBuiltinPrecisionTests.cpp | 47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 154 << "Fragment: " << program1.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 168 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 181 << "Fragment: " << program3.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 194 << "Fragment: " << program4.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 367 << "Fragment: " << program1a.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 380 << "Fragment: " << program1b.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 393 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
|
H A D | gl4cShaderBallotTests.cpp | 70 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("#version 450 core\n"); in ShaderPipeline() 71 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedHeadPart : ""); in ShaderPipeline() 72 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("in highp vec4 gsColor;\n" in ShaderPipeline() 77 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back( in ShaderPipeline() 78 m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedContentPart : " outColor = gsColor;\n"); in ShaderPipeline() 79 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(" fsColor = outColor;\n" in ShaderPipeline() 273 sources.sources[glu::SHADERTYPE_FRAGMENT].push_back(fs); in executeComputeShader()
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderNegativeTests.cpp | 103 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() 183 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() 260 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() 423 if (program.getShaderInfo(SHADERTYPE_VERTEX).compileOk || program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk) in testVertexFragment()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateClearTests.cpp | 164 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance() 218 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance() 291 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance() 349 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance() 444 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
|
H A D | vktDynamicStateGeneralTests.cpp | 62 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance() 173 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance() 294 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance() 465 basePaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
|
H A D | vktDynamicStateVPTests.cpp | 139 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportParamTestInstance() 186 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ScissorParamTestInstance() 239 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportArrayTestInstance() 463 basePaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
H A D | vktDynamicStateClearTests.cpp | 163 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance() 217 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance() 290 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance() 348 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance() 420 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
|
H A D | vktDynamicStateGeneralTests.cpp | 60 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance() 171 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance() 292 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance() 462 basePaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/conditional_rendering/ |
H A D | vktConditionalClearAttachmentTests.cpp | 73 testSpec.shaders[glu::SHADERTYPE_FRAGMENT], in ConditionalClearAttachmentTest() 253 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderClockTests.cpp | 230 glu::SHADERTYPE_FRAGMENT, in addShaderClockTests() 247 : (stages[i] == glu::SHADERTYPE_FRAGMENT) ? ("fragment") in addShaderClockTests()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/conditional_rendering/ |
H A D | vktConditionalClearAttachmentTests.cpp | 73 testSpec.shaders[glu::SHADERTYPE_FRAGMENT], in ConditionalClearAttachmentTest() 253 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderClockTests.cpp | 230 glu::SHADERTYPE_FRAGMENT, in addShaderClockTests() 247 : (stages[i] == glu::SHADERTYPE_FRAGMENT) ? ("fragment") in addShaderClockTests()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawShaderDrawParametersTests.cpp | 109 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.groupParams, testSpec.topology) in DrawTest() 471 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init() 485 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init() 501 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawShaderDrawParametersTests.cpp | 109 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.groupParams, testSpec.topology) in DrawTest() 471 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init() 485 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init() 501 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
|