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Searched refs:SET_DYN_VALUE (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_graphics_state.c1480 #define SET_DYN_VALUE(dst, STATE, state, value) do { \ macro
1491 SET_DYN_VALUE(dst, STATE, state, (bool)value);
1513 SET_DYN_VALUE(dst, STATE, state, src->state) in vk_dynamic_graphics_state_copy()
1519 if (IS_SET_IN_SRC(STATE)) SET_DYN_VALUE(dst, STATE, state, src->state) in vk_dynamic_graphics_state_copy()
1676 SET_DYN_VALUE(dyn, VI, vi->bindings[b].stride, desc->stride); in vk_common_CmdSetVertexInputEXT()
1677 SET_DYN_VALUE(dyn, VI, vi->bindings[b].input_rate, desc->inputRate); in vk_common_CmdSetVertexInputEXT()
1678 SET_DYN_VALUE(dyn, VI, vi->bindings[b].divisor, desc->divisor); in vk_common_CmdSetVertexInputEXT()
1681 SET_DYN_VALUE(dyn, VI_BINDING_STRIDES, in vk_common_CmdSetVertexInputEXT()
1684 SET_DYN_VALUE(dyn, VI, vi->bindings_valid, bindings_valid); in vk_common_CmdSetVertexInputEXT()
1697 SET_DYN_VALUE(dy in vk_common_CmdSetVertexInputEXT()
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