Searched refs:SET_DYN_VALUE (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/vulkan/runtime/ |
H A D | vk_graphics_state.c | 1480 #define SET_DYN_VALUE(dst, STATE, state, value) do { \ macro 1491 SET_DYN_VALUE(dst, STATE, state, (bool)value); 1513 SET_DYN_VALUE(dst, STATE, state, src->state) in vk_dynamic_graphics_state_copy() 1519 if (IS_SET_IN_SRC(STATE)) SET_DYN_VALUE(dst, STATE, state, src->state) in vk_dynamic_graphics_state_copy() 1676 SET_DYN_VALUE(dyn, VI, vi->bindings[b].stride, desc->stride); in vk_common_CmdSetVertexInputEXT() 1677 SET_DYN_VALUE(dyn, VI, vi->bindings[b].input_rate, desc->inputRate); in vk_common_CmdSetVertexInputEXT() 1678 SET_DYN_VALUE(dyn, VI, vi->bindings[b].divisor, desc->divisor); in vk_common_CmdSetVertexInputEXT() 1681 SET_DYN_VALUE(dyn, VI_BINDING_STRIDES, in vk_common_CmdSetVertexInputEXT() 1684 SET_DYN_VALUE(dyn, VI, vi->bindings_valid, bindings_valid); in vk_common_CmdSetVertexInputEXT() 1697 SET_DYN_VALUE(dy in vk_common_CmdSetVertexInputEXT() [all...] |
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