Searched refs:SAMPLE_SOURCE_SUBPASS_INPUT (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampleShaderFragmentMaskTests.cpp | 199 SAMPLE_SOURCE_SUBPASS_INPUT, //!< texel fetch from an input attachment enumerator 359 const bool requireFragmentStores = (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT); in checkRequirements() 503 if (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT) in initPrograms() 544 { "comp_fmask_fetch", true, (params.sampleSource != SAMPLE_SOURCE_SUBPASS_INPUT) }, in initPrograms() 651 if (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT) in drawAndSampleInputAttachment() 1243 | (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT ? VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT : (VkImageUsageFlagBits)0); in test() 1273 if (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT) in test() 1357 { "subpass_input", 1u, SAMPLE_SOURCE_SUBPASS_INPUT }, in createShaderFragmentMaskTestsInGroup() 1368 if (pSourceCase->sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT && isConstructionTypeShaderObject(pipelineConstructionType)) in createShaderFragmentMaskTestsInGroup()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineMultisampleShaderFragmentMaskTests.cpp | 198 SAMPLE_SOURCE_SUBPASS_INPUT, //!< texel fetch from an input attachment enumerator 363 const bool requireFragmentStores = (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT); in checkRequirements() 523 if (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT) in initPrograms() 564 { "comp_fmask_fetch", true, (params.sampleSource != SAMPLE_SOURCE_SUBPASS_INPUT) }, in initPrograms() 670 if (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT) in drawAndSampleInputAttachment() 1278 | (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT ? VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT : (VkImageUsageFlagBits)0); in test() 1308 if (params.sampleSource == SAMPLE_SOURCE_SUBPASS_INPUT) in test() 1392 { "subpass_input", 1u, SAMPLE_SOURCE_SUBPASS_INPUT }, in createShaderFragmentMaskTestsInGroup()
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