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Searched refs:RoundIntClamped (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DVertexRoutine.cpp604 proj.x = As<Float4>(RoundIntClamped(*Pointer<Float4>(data + OFFSET(DrawData, X0xF)) + pos.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData, WxF)))); in writeCache()
605 proj.y = As<Float4>(RoundIntClamped(*Pointer<Float4>(data + OFFSET(DrawData, Y0xF)) + pos.y * rhw * *Pointer<Float4>(data + OFFSET(DrawData, HxF)))); in writeCache()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
H A DReactor.hpp2019 RValue<Int4> RoundIntClamped(RValue<Float4> cast);
H A DLLVMReactor.cpp2750 RValue<Int4> RoundIntClamped(RValue<Float4> cast) in RoundIntClamped() function
H A DSubzeroReactor.cpp3605 RValue<Int4> RoundIntClamped(RValue<Float4> cast)
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
H A DReactorUnitTests.cpp1349 *Pointer<Int4>(out + 16) = RoundIntClamped(Float4(2147483648.0f, -2147483648.0f, 2147483520, -2147483520));
1368 // integer, but RoundIntClamped() clamps to ensure a positive value for

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