/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_widgets.cpp | 215 RenderText(pos, line, line_end, false); in TextEx() 375 RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); in LabelTextV() 410 RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); in BulletTextV() 1121 RenderText(label_pos, label); in Checkbox() 1223 RenderText(label_pos, label); in RadioButton() 1626 RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label); in BeginCombo() 2459 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); in DragScalar() 3071 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); 3217 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); 4549 // without any carriage return, which would makes ImFont::RenderText() reserv in InputTextEx() [all...] |
H A D | imgui_draw.cpp | 633 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us in PrimReserve() 1597 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); in AddText() 3534 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const in RenderText() function in ImFont
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H A D | imgui.h | 2775 IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
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H A D | imgui_internal.h | 2641 IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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H A D | imgui_tables.cpp | 2966 RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf);
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H A D | imgui.cpp | 2705 // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() 2706 void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) in RenderText() function in ImGui 5708 // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. in RenderWindowTitleBarContents()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_widgets.cpp | 191 RenderText(pos, line, line_end, false); in TextUnformatted() 332 RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); in LabelTextV() 365 RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); in BulletTextV() 944 RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); in Checkbox() 1011 RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); in RadioButton() 1323 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); in BeginCombo() 1931 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); 2367 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); 2507 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); 3611 // without any carriage return, which would makes ImFont::RenderText() reserv [all...] |
H A D | imgui_internal.h | 1441 IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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H A D | imgui_draw.cpp | 1202 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); in AddText() 2737 if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. in RenderChar() 2749 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const in RenderText() function in ImFont
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H A D | imgui.h | 2119 IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
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H A D | imgui.cpp | 2284 // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() 2285 void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) in RenderText() function in ImGui 5393 // FIXME: Refactor text alignment facilities along with RenderText helpers, this is too much code.. in Begin()
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