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Searched refs:RenderText (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp215 RenderText(pos, line, line_end, false); in TextEx()
375 RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); in LabelTextV()
410 RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); in BulletTextV()
1121 RenderText(label_pos, label); in Checkbox()
1223 RenderText(label_pos, label); in RadioButton()
1626 RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label); in BeginCombo()
2459 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); in DragScalar()
3071 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
3217 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
4549 // without any carriage return, which would makes ImFont::RenderText() reserv in InputTextEx()
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H A Dimgui_draw.cpp633 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us in PrimReserve()
1597 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); in AddText()
3534 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const in RenderText() function in ImFont
H A Dimgui.h2775 IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
H A Dimgui_internal.h2641 IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
H A Dimgui_tables.cpp2966 RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf);
H A Dimgui.cpp2705 // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
2706 void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) in RenderText() function in ImGui
5708 // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. in RenderWindowTitleBarContents()
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp191 RenderText(pos, line, line_end, false); in TextUnformatted()
332 RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); in LabelTextV()
365 RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); in BulletTextV()
944 RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); in Checkbox()
1011 RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); in RadioButton()
1323 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); in BeginCombo()
1931 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
2367 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
2507 RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
3611 // without any carriage return, which would makes ImFont::RenderText() reserv
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H A Dimgui_internal.h1441 IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
H A Dimgui_draw.cpp1202 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); in AddText()
2737 if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. in RenderChar()
2749 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const in RenderText() function in ImFont
H A Dimgui.h2119 IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
H A Dimgui.cpp2284 // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
2285 void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) in RenderText() function in ImGui
5393 // FIXME: Refactor text alignment facilities along with RenderText helpers, this is too much code.. in Begin()

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