Searched refs:RenderFrame (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/imgui/ |
H A D | imgui_widgets.cpp | 575 RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); in ButtonEx() 649 RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); in ArrowButtonEx() 898 RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); in ImageButton() 934 RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); in Checkbox() 1042 RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); in ProgressBar() 1923 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); 2350 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); 2490 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); 3618 RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); 4870 RenderFrame(frame_b [all...] |
H A D | imgui_internal.h | 1445 IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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H A D | imgui.cpp | 2373 void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) in RenderFrame() function in ImGui 5231 RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); in Begin()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_widgets.cpp | 700 RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); in ButtonEx() 778 RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); in ArrowButtonEx() 1043 RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); in ImageButtonEx() 1101 RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); in Checkbox() 1257 RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); in ProgressBar() 2444 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); in DragScalar() 3051 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); 3199 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); 4541 RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); in InputTextEx() 5964 RenderFrame(frame_b [all...] |
H A D | imgui_internal.h | 2646 IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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H A D | imgui.cpp | 2875 void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) in RenderFrame() function in ImGui 5593 RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); in RenderWindowDecorations()
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