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Help
Searched
refs:Rcp_pp
(Results
1 - 10
of
10
) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
H
A
D
OptimalIntrinsics.cpp
21
Float4 rcp =
Rcp_pp
(x, exactAtPow2);
in Reciprocal()
H
A
D
SubzeroReactor.cpp
3854
RValue<Float>
Rcp_pp
(RValue<Float> x, bool exactAtPow2)
3863
return
Rcp_pp
(Sqrt(x));
3958
RValue<Float4>
Rcp_pp
(RValue<Float4> x, bool exactAtPow2)
3967
return
Rcp_pp
(Sqrt(x));
H
A
D
Reactor.hpp
2179
RValue<Float>
Rcp_pp
(RValue<Float> val, bool exactAtPow2 = false);
2350
RValue<Float4>
Rcp_pp
(RValue<Float4> val, bool exactAtPow2 = false);
H
A
D
LLVMReactor.cpp
2933
RValue<Float>
Rcp_pp
(RValue<Float> x, bool exactAtPow2)
in Rcp_pp()
function
3179
RValue<Float4>
Rcp_pp
(RValue<Float4> x, bool exactAtPow2)
in Rcp_pp()
function
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H
A
D
PixelPipeline.cpp
1591
uw *=
Rcp_pp
(s);
1592
vw *=
Rcp_pp
(s);
1778
u_ *=
Rcp_pp
(v_); // FIXME: Set result to 1.0 when division by zero
1918
u_ *=
Rcp_pp
(v_); // FIXME: Set result to 1.0 when division by zero
H
A
D
VertexPipeline.cpp
276
d =
Rcp_pp
(d); // FIXME: Sufficient precision?
in pipeline()
282
att =
Rcp_pp
((q * d + l) * d + c);
in pipeline()
H
A
D
SamplerCore.cpp
1421
anisotropy = lod *
Rcp_pp
(det);
in computeLod()
1424
lod *=
Rcp_pp
(anisotropy * anisotropy);
in computeLod()
H
A
D
PixelProgram.cpp
1189
Float4 sqrtx =
Rcp_pp
(RcpSqrt_pp(x));
in linearToSRGB()
H
A
D
PixelRoutine.cpp
126
WWWW =
Rcp_pp
(WWWW);
in quad()
H
A
D
ShaderCore.cpp
197
rcp =
Rcp_pp
(x, exactAtPow2);
in reciprocal()
Completed in 34 milliseconds