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Searched refs:Ray (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingCallableShadersTests.cpp21 * \brief Ray Tracing Callable Shader tests
819 struct Ray struct
821 Ray() : o(0.0f), tmin(0.0f), d(0.0f), tmax(0.0f){} in Ray() function
822 Ray(const tcu::Vec3& io, float imin, const tcu::Vec3& id, float imax): o(io), tmin(imin), d(id), tmax(imax){} in Ray() function
1051 " Ray ray = rays[index];\n" in getRayGenSource()
1270 src << "struct Ray { vec3 pos; float tmin; vec3 dir; float tmax; };\n"; in generateShaderSource()
1282 src << "layout(std430, set = 0, binding = " << DefaultRaysBinding << ") buffer Rays { Ray rays[]; };\n"; in generateShaderSource()
1665 std::vector<Ray> rays = { in iterate()
1666 Ray{ tcu::Vec3(-1.67f, -0.33f, 0.0f), 0.0f, tcu::Vec3(0.0f, 0.0f, 1.0f), MAX_T_VALUE }, // {A} in iterate()
1667 Ray{ tc in iterate()
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H A DvktRayTracingBuiltinTests.cpp21 * \brief Ray Tracing Builtin and specialization constant tests
2486 src << "struct Ray { vec3 pos; float tmin; vec3 dir; float tmax; };\n"; in generateShaderSource()
2498 src << "layout(std430, set = 0, binding = " << 2 << ") buffer Rays { Ray rays[]; };\n"; in generateShaderSource()
2708 << " Ray ray = rays[index];\n" in initPrograms()
2762 << "struct ResultData { Ray ray; vec4 worldRayOrig; vec4 worldRayDir; vec4 objectRayOrig; vec4 objectRayDir;\n" in initPrograms()
2815 << " Ray ray = results.ray;\n" in initPrograms()
2892 << "struct ResultData { Ray ray; float miss_maxt; float chit_maxt; float ahit_maxt; float isect_maxt;\n" in initPrograms()
2936 << " Ray ray = results.ray;\n" in initPrograms()
3017 << "struct ResultData { Ray ray[2]; uint flags; uint miss[2]; uint chit[2]; uint ahit[2]; uint isect[2]; };\n" in initPrograms()
3040 << " Ray ra in initPrograms()
3430 struct Ray global() struct
3432 Ray() : o(0.0f), tmin(0.0f), d(0.0f), tmax(0.0f){} Ray() function
3433 Ray(const tcu::Vec3& io, float imin, const tcu::Vec3& id, float imax): o(io), tmin(imin), d(id), tmax(imax){} Ray() function
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