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Searched refs:RandomShaderProgram (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsFragOpInteractionCase.hpp47 class RandomShaderProgram;
74 gls::RandomShaderProgram* m_program;
H A DglsRandomShaderProgram.hpp41 class RandomShaderProgram : public sglr::ShaderProgram class
44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
H A DglsRandomShaderProgram.cpp131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in RandomShaderProgram() function in deqp::gls::RandomShaderProgram
155 void RandomShaderProgram::refreshUniforms (void) const in refreshUniforms()
169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments()
H A DglsFragOpInteractionCase.cpp474 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);

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