Home
last modified time | relevance | path

Searched refs:RandomShaderCase (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderCase.cpp118 RandomShaderCase::RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params) in RandomShaderCase() function in deqp::gls::RandomShaderCase
131 RandomShaderCase::~RandomShaderCase (void) in ~RandomShaderCase()
137 void RandomShaderCase::init (void) in init()
253 void RandomShaderCase::checkShaderLimits (const rsg::Shader& shader) const in checkShaderLimits()
274 void RandomShaderCase::checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const in checkProgramLimits()
294 const glu::Texture2D* RandomShaderCase::getTex2D (void) in getTex2D()
317 const glu::TextureCube* RandomShaderCase::getTexCube (void) in getTexCube()
355 void RandomShaderCase
[all...]
H A DglsRandomShaderCase.hpp78 class RandomShaderCase : public tcu::TestCase class
81 RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params);
82 virtual ~RandomShaderCase (void);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRandomShaderTests.cpp39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase()
48 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params); in createRandomShaderCase()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomShaderTests.cpp38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase()
46 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params); in createRandomShaderCase()

Completed in 4 milliseconds