Searched refs:RandomShaderCase (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsRandomShaderCase.cpp | 118 RandomShaderCase::RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params) in RandomShaderCase() function in deqp::gls::RandomShaderCase 131 RandomShaderCase::~RandomShaderCase (void) in ~RandomShaderCase() 137 void RandomShaderCase::init (void) in init() 253 void RandomShaderCase::checkShaderLimits (const rsg::Shader& shader) const in checkShaderLimits() 274 void RandomShaderCase::checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const in checkProgramLimits() 294 const glu::Texture2D* RandomShaderCase::getTex2D (void) in getTex2D() 317 const glu::TextureCube* RandomShaderCase::getTexCube (void) in getTexCube() 355 void RandomShaderCase [all...] |
H A D | glsRandomShaderCase.hpp | 78 class RandomShaderCase : public tcu::TestCase class 81 RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params); 82 virtual ~RandomShaderCase (void);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fRandomShaderTests.cpp | 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() 48 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params); in createRandomShaderCase()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRandomShaderTests.cpp | 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() 46 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params); in createRandomShaderCase()
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