Searched refs:RTPL_MAX_CHIT_SHADER_COUNT (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
H A D | vktRayTracingPipelineLibraryTests.cpp | 63 static const deUint32 RTPL_MAX_CHIT_SHADER_COUNT = 16; member 316 " hitValue = uvec4(" << RTPL_MAX_CHIT_SHADER_COUNT+1 << ",0,0,0);\n" in initPrograms() local 331 " hitValue = uvec4("<< RTPL_MAX_CHIT_SHADER_COUNT <<",0,0,1);\n" in initPrograms() local 337 for(deUint32 i=0; i<RTPL_MAX_CHIT_SHADER_COUNT; ++i) in initPrograms() 707 expectedResult = RTPL_MAX_CHIT_SHADER_COUNT; in iterate()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingPipelineLibraryTests.cpp | 63 static const deUint32 RTPL_MAX_CHIT_SHADER_COUNT = 16; member 329 " hitValue = uvec4(" << RTPL_MAX_CHIT_SHADER_COUNT+1 << ",0,0,0);\n" in initPrograms() local 344 " hitValue = uvec4("<< RTPL_MAX_CHIT_SHADER_COUNT <<",0,0,1);\n" in initPrograms() local 364 for(deUint32 i=0; i<RTPL_MAX_CHIT_SHADER_COUNT; ++i) in initPrograms() 924 expectedResult = RTPL_MAX_CHIT_SHADER_COUNT; in iterate()
|
Completed in 6 milliseconds