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Searched refs:RETURN_IF_ABANDONED (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/v1/
H A DSurfaceFillContext_v1.cpp21 #define RETURN_IF_ABANDONED if (fContext->abandoned()) { return; } macro
58 RETURN_IF_ABANDONED in fillRectWithFP()
158 RETURN_IF_ABANDONED in discard()
171 RETURN_IF_ABANDONED in internalClear()
H A DSurfaceDrawContext.cpp78 #define RETURN_IF_ABANDONED if (fContext->abandoned()) { return; } macro
405 RETURN_IF_ABANDONED in drawGlyphRunList()
617 RETURN_IF_ABANDONED in drawFilledQuad()
702 RETURN_IF_ABANDONED in drawTexturedQuad()
741 RETURN_IF_ABANDONED in drawRect()
964 RETURN_IF_ABANDONED in drawTextureSet()
985 RETURN_IF_ABANDONED in drawVertices()
1013 RETURN_IF_ABANDONED in drawAtlas()
1034 RETURN_IF_ABANDONED in drawRRect()
1336 RETURN_IF_ABANDONED in drawRegion()
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