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Searched refs:RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp52 RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN, enumerator
103 case RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN: in getDrawCount()
279 bool createDynamicPipeline = m_params.testType != MIN_PIPELINE_SHADER_OBJECT && m_params.testType != SHADER_OBJECT_MIN_PIPELINE && m_params.testType != COMPUTE_SHADER_OBJECT_MIN_PIPELINE && m_params.testType != RENDER_PASS_PIPELINE_SHADER_OBJECT && m_params.testType != RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN; in iterate()
448 if (m_params.testType == RENDER_PASS_PIPELINE_SHADER_OBJECT || m_params.testType == RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN) in iterate()
531 else if (m_params.testType == RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN) in iterate()
1330 { RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN, "render_pass_pipeline_shader_object_after_begin" }, in createShaderObjectPipelineInteractionTests()

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