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Searched refs:RENDER_PASS_PIPELINE_SHADER_OBJECT (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp51 RENDER_PASS_PIPELINE_SHADER_OBJECT, enumerator
101 case RENDER_PASS_PIPELINE_SHADER_OBJECT: in getDrawCount()
279 bool createDynamicPipeline = m_params.testType != MIN_PIPELINE_SHADER_OBJECT && m_params.testType != SHADER_OBJECT_MIN_PIPELINE && m_params.testType != COMPUTE_SHADER_OBJECT_MIN_PIPELINE && m_params.testType != RENDER_PASS_PIPELINE_SHADER_OBJECT && m_params.testType != RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN; in iterate()
448 if (m_params.testType == RENDER_PASS_PIPELINE_SHADER_OBJECT || m_params.testType == RENDER_PASS_PIPELINE_SHADER_OBJECT_AFTER_BEGIN) in iterate()
471 if (m_params.testType == RENDER_PASS_PIPELINE_SHADER_OBJECT) in iterate()
526 else if (m_params.testType == RENDER_PASS_PIPELINE_SHADER_OBJECT) in iterate()
1329 { RENDER_PASS_PIPELINE_SHADER_OBJECT, "render_pass_pipeline_shader_object" }, in createShaderObjectPipelineInteractionTests()

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