Searched refs:REFERENCE_UNIFORM_BINDING (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ |
H A D | vktShaderLibrary.cpp | 92 REFERENCE_UNIFORM_BINDING = 0, enumerator 129 genUniformBlock(out, "Reference", "ref", 0, REFERENCE_UNIFORM_BINDING, valueBlock.outputs); in declareReferenceBlock() 899 DE_STATIC_ASSERT(REFERENCE_UNIFORM_BINDING == 0); in createDescriptorSetLayout() 1394 .writeSingle(*m_descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(REFERENCE_UNIFORM_BINDING), in ShaderCaseInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ |
H A D | vktShaderLibrary.cpp | 92 REFERENCE_UNIFORM_BINDING = 0, enumerator 129 genUniformBlock(out, "Reference", "ref", 0, REFERENCE_UNIFORM_BINDING, valueBlock.outputs); in declareReferenceBlock() 899 DE_STATIC_ASSERT(REFERENCE_UNIFORM_BINDING == 0); in createDescriptorSetLayout() 1394 .writeSingle(*m_descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(REFERENCE_UNIFORM_BINDING), in ShaderCaseInstance()
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