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Searched refs:REFERENCE_UNIFORM_BINDING (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp92 REFERENCE_UNIFORM_BINDING = 0, enumerator
129 genUniformBlock(out, "Reference", "ref", 0, REFERENCE_UNIFORM_BINDING, valueBlock.outputs); in declareReferenceBlock()
899 DE_STATIC_ASSERT(REFERENCE_UNIFORM_BINDING == 0); in createDescriptorSetLayout()
1394 .writeSingle(*m_descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(REFERENCE_UNIFORM_BINDING), in ShaderCaseInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp92 REFERENCE_UNIFORM_BINDING = 0, enumerator
129 genUniformBlock(out, "Reference", "ref", 0, REFERENCE_UNIFORM_BINDING, valueBlock.outputs); in declareReferenceBlock()
899 DE_STATIC_ASSERT(REFERENCE_UNIFORM_BINDING == 0); in createDescriptorSetLayout()
1394 .writeSingle(*m_descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(REFERENCE_UNIFORM_BINDING), in ShaderCaseInstance()

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