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Searched refs:RADIUS (Results 1 - 2 of 2) sorted by relevance

/third_party/glfw/examples/
H A Dboing.c63 #define RADIUS 70.f macro
67 #define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f)
70 #define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */
71 #define BOUNCE_HEIGHT (RADIUS * 2.1f)
72 #define BOUNCE_WIDTH (RADIUS * 2.1f)
101 GLfloat ball_x = -RADIUS;
102 GLfloat ball_y = -RADIUS;
225 2.f * (float) atan2( RADIUS, 200.f ), in reshape()
483 vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS; in DrawBoingBallBand()
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/third_party/skia/third_party/externals/libwebp/src/enc/
H A Dpicture_psnr_enc.c35 #define RADIUS 2 // search radius. Shouldn't be too large. macro
43 const int y_0 = (y - RADIUS < 0) ? 0 : y - RADIUS; in AccumulateLSIM()
44 const int y_1 = (y + RADIUS + 1 >= h) ? h : y + RADIUS + 1; in AccumulateLSIM()
46 const int x_0 = (x - RADIUS < 0) ? 0 : x - RADIUS; in AccumulateLSIM()
47 const int x_1 = (x + RADIUS + 1 >= w) ? w : x + RADIUS + 1; in AccumulateLSIM()
64 #undef RADIUS macro
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