/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 571 ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f)); in ShowDemoWindowWidgets() 572 ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f)); in ShowDemoWindowWidgets() 573 ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f)); in ShowDemoWindowWidgets() 885 // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. in ShowDemoWindowWidgets() 2033 ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f)); in ShowDemoWindowWidgets() 2034 ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f)); in ShowDemoWindowWidgets() 2035 ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f)); in ShowDemoWindowWidgets() 2036 ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f)); in ShowDemoWindowWidgets() 2454 ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); in ShowDemoWindowLayout() 2944 ImGui::PushStyleColor(ImGuiCol_Butto in ShowDemoWindowLayout() [all...] |
H A D | imgui_widgets.cpp | 292 PushStyleColor(ImGuiCol_Text, col); in TextColoredV() 311 PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); in TextDisabledV() 3994 PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); in InputTextEx() 7055 PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); 7707 PushStyleColor(ImGuiCol_Text, arrow_col); 7708 PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); 7766 PushStyleColor(ImGuiCol_Text, arrow_col); 7767 PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
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H A D | imgui.h | 404 IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame(). 405 IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); 431 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. 488 IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); 490 IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); 1451 // Enumeration for PushStyleColor() / PopStyleColor() 1762 // and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors.
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H A D | imgui_tables.cpp | 2965 PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); 3527 if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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H A D | imgui.cpp | 578 - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. 2502 void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) in PushStyleColor() function in ImGui 2512 void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) in PushStyleColor() function in ImGui 5122 PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); in BeginChildFrame() 7444 IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!"); in CompareWithCurrentState() 11919 if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } in DebugNodeTabBar() 11976 if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } in DebugNodeWindow()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_widgets.cpp | 263 PushStyleColor(ImGuiCol_Text, col); in TextColoredV() 278 PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]); in TextDisabledV() 5102 if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); 5632 if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); 5776 PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); 6226 PushStyleColor(ImGuiCol_Text, arrow_col); 6227 PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); 6271 PushStyleColor(ImGuiCol_Text, arrow_col); 6272 PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
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H A D | imgui.h | 301 IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); 302 IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); 307 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. 373 IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); 375 IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); 994 // Enumeration for PushStyleColor() / PopStyleColor() 1231 // and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors.
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H A D | imgui.cpp | 446 - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. 4428 PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); in BeginChildFrame() 4453 { int current = g.ColorModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // Too few or too many PopStyleColor() in CheckStacksSize() 5756 void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) in PushStyleColor() function in ImGui 5766 void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) in PushStyleColor() function in ImGui
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