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Searched refs:PushID (Results 1 - 13 of 13) sorted by relevance

/third_party/skia/tools/viewer/
H A DParticlesSlide.cpp182 ImGui::PushID(index); in item()
283 ImGui::PushID(i); in draw()
316 ImGui::PushID(effect); in draw()
352 ImGui::PushID(c*uni.fRows + r); in draw()
375 ImGui::PushID(c); in draw()
H A DImGuiLayer.h25 ImGui::PushID(id);
72 ImGui::PushID(fID++); in dragPoint()
H A DSkSLSlide.cpp180 ImGui::PushID(c); in draw()
211 ImGui::PushID(c); in draw()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp565 // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. in ShowDemoWindowWidgets()
570 ImGui::PushID(i); in ShowDemoWindowWidgets()
1009 ImGui::PushID(i); in ShowDemoWindowWidgets()
1226 ImGui::PushID(y * 4 + x); in ShowDemoWindowWidgets()
1729 ImGui::PushID(n); in ShowDemoWindowWidgets()
2028 ImGui::PushID("set1"); in ShowDemoWindowWidgets()
2032 ImGui::PushID(i); in ShowDemoWindowWidgets()
2046 ImGui::PushID("set2"); in ShowDemoWindowWidgets()
2056 ImGui::PushID(nx * rows + ny); in ShowDemoWindowWidgets()
2067 ImGui::PushID("set in ShowDemoWindowWidgets()
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H A Dimgui_widgets.cpp730 // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack.
1062 PushID((void*)(intptr_t)user_texture_id); in ImageButton()
1802 PushID(i); in Combo()
2474 PushID(label); in DragScalarN()
2479 PushID(i); in DragScalarN()
2528 PushID(label); in DragFloatRange2()
2582 PushID(label); in DragIntRange2()
3087 PushID(label);
3092 PushID(i);
3442 PushID(labe
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H A Dimgui.h475 IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
476 IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
477 IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
478 IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
1112 ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
H A Dimgui.cpp5431 PushID("#RESIZE"); in UpdateWindowManualResize()
7132 void ImGui::PushID(const char* str_id) in PushID() function in ImGui
7140 void ImGui::PushID(const char* str_id_begin, const char* str_id_end) in PushID() function in ImGui
7148 void ImGui::PushID(const void* ptr_id) in PushID() function in ImGui
7156 void ImGui::PushID(int int_id) in PushID() function in ImGui
7436 IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!"); in CompareWithCurrentState()
10630 PushID("LogButtons"); in LogButtons()
11457 PushID(tab_bar); in ShowMetricsWindow()
11645 PushID(font); in ShowFontAtlas()
11934 PushID(ta in DebugNodeTabBar()
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H A Dimgui_tables.cpp1321 IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); in EndTable()
2838 // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
2841 PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
3816 PushID(0x11223347 + (str_id ? 0 : columns_count));
/third_party/mesa3d/src/imgui/
H A Dimgui_memory_editor.h317 ImGui::PushID((void*)addr); in DrawContents()
408 ImGui::PushID(line_i); in DrawContents()
H A Dimgui_widgets.cpp602 // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack.
881 PushID((void*)(intptr_t)user_texture_id); in ImageButton()
1439 PushID((void*)(intptr_t)i); in Combo()
1946 PushID(label);
1951 PushID(i);
1992 PushID(label);
2037 PushID(label);
2383 PushID(label);
2388 PushID(i);
2670 PushID(labe
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H A Dimgui.h360 IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
361 IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
362 IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
363 IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
831 ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
H A Dimgui.cpp714 Use PushID() / PopID() to create scopes and manipulate the ID stack, as to avoid ID conflicts
724 PushID(i); // Push i to the id tack
731 PushID(obj);
738 PushID(obj->Name);
747 PushID("node");
749 PushID(my_ptr);
754 - Tree nodes implicitly creates a scope for you by calling PushID().
757 if (TreeNode("node")) // <-- this function call will do a PushID() for you (unless instructed not to, with a special flag)
4449 { int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop() in CheckStacksSize()
4715 PushID("#RESIZ in UpdateManualResize()
6480 void ImGui::PushID(const char* str_id) PushID() function in ImGui
6486 void ImGui::PushID(const char* str_id_begin, const char* str_id_end) PushID() function in ImGui
6492 void ImGui::PushID(const void* ptr_id) PushID() function in ImGui
6498 void ImGui::PushID(int int_id) PushID() function in ImGui
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/third_party/mesa3d/src/intel/tools/
H A Daubinator_viewer_decoder.cpp154 ImGui::PushID(addr); in ctx_disassemble_program()

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