Searched refs:PushID (Results 1 - 13 of 13) sorted by relevance
/third_party/skia/tools/viewer/ |
H A D | ParticlesSlide.cpp | 182 ImGui::PushID(index); in item() 283 ImGui::PushID(i); in draw() 316 ImGui::PushID(effect); in draw() 352 ImGui::PushID(c*uni.fRows + r); in draw() 375 ImGui::PushID(c); in draw()
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H A D | ImGuiLayer.h | 25 ImGui::PushID(id); 72 ImGui::PushID(fID++); in dragPoint()
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H A D | SkSLSlide.cpp | 180 ImGui::PushID(c); in draw() 211 ImGui::PushID(c); in draw()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 565 // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. in ShowDemoWindowWidgets() 570 ImGui::PushID(i); in ShowDemoWindowWidgets() 1009 ImGui::PushID(i); in ShowDemoWindowWidgets() 1226 ImGui::PushID(y * 4 + x); in ShowDemoWindowWidgets() 1729 ImGui::PushID(n); in ShowDemoWindowWidgets() 2028 ImGui::PushID("set1"); in ShowDemoWindowWidgets() 2032 ImGui::PushID(i); in ShowDemoWindowWidgets() 2046 ImGui::PushID("set2"); in ShowDemoWindowWidgets() 2056 ImGui::PushID(nx * rows + ny); in ShowDemoWindowWidgets() 2067 ImGui::PushID("set in ShowDemoWindowWidgets() [all...] |
H A D | imgui_widgets.cpp | 730 // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. 1062 PushID((void*)(intptr_t)user_texture_id); in ImageButton() 1802 PushID(i); in Combo() 2474 PushID(label); in DragScalarN() 2479 PushID(i); in DragScalarN() 2528 PushID(label); in DragFloatRange2() 2582 PushID(label); in DragIntRange2() 3087 PushID(label); 3092 PushID(i); 3442 PushID(labe [all...] |
H A D | imgui.h | 475 IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). 476 IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). 477 IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). 478 IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). 1112 ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
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H A D | imgui.cpp | 5431 PushID("#RESIZE"); in UpdateWindowManualResize() 7132 void ImGui::PushID(const char* str_id) in PushID() function in ImGui 7140 void ImGui::PushID(const char* str_id_begin, const char* str_id_end) in PushID() function in ImGui 7148 void ImGui::PushID(const void* ptr_id) in PushID() function in ImGui 7156 void ImGui::PushID(int int_id) in PushID() function in ImGui 7436 IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!"); in CompareWithCurrentState() 10630 PushID("LogButtons"); in LogButtons() 11457 PushID(tab_bar); in ShowMetricsWindow() 11645 PushID(font); in ShowFontAtlas() 11934 PushID(ta in DebugNodeTabBar() [all...] |
H A D | imgui_tables.cpp | 1321 IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); in EndTable() 2838 // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide 2841 PushID(table->InstanceCurrent * table->ColumnsCount + column_n); 3816 PushID(0x11223347 + (str_id ? 0 : columns_count));
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_memory_editor.h | 317 ImGui::PushID((void*)addr); in DrawContents() 408 ImGui::PushID(line_i); in DrawContents()
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H A D | imgui_widgets.cpp | 602 // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. 881 PushID((void*)(intptr_t)user_texture_id); in ImageButton() 1439 PushID((void*)(intptr_t)i); in Combo() 1946 PushID(label); 1951 PushID(i); 1992 PushID(label); 2037 PushID(label); 2383 PushID(label); 2388 PushID(i); 2670 PushID(labe [all...] |
H A D | imgui.h | 360 IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). 361 IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). 362 IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). 363 IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). 831 ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
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H A D | imgui.cpp | 714 Use PushID() / PopID() to create scopes and manipulate the ID stack, as to avoid ID conflicts 724 PushID(i); // Push i to the id tack 731 PushID(obj); 738 PushID(obj->Name); 747 PushID("node"); 749 PushID(my_ptr); 754 - Tree nodes implicitly creates a scope for you by calling PushID(). 757 if (TreeNode("node")) // <-- this function call will do a PushID() for you (unless instructed not to, with a special flag) 4449 { int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop() in CheckStacksSize() 4715 PushID("#RESIZ in UpdateManualResize() 6480 void ImGui::PushID(const char* str_id) PushID() function in ImGui 6486 void ImGui::PushID(const char* str_id_begin, const char* str_id_end) PushID() function in ImGui 6492 void ImGui::PushID(const void* ptr_id) PushID() function in ImGui 6498 void ImGui::PushID(int int_id) PushID() function in ImGui [all...] |
/third_party/mesa3d/src/intel/tools/ |
H A D | aubinator_viewer_decoder.cpp | 154 ImGui::PushID(addr); in ctx_disassemble_program()
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