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Searched refs:PushFont (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.h299 IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
2070 ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
H A Dimgui_widgets.cpp3201 PushFont(password_font);
H A Dimgui.cpp805 // use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime
4455 { int current = g.FontStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushFont/PopFont Mismatch!"); p_backup++; } // Too few or too many PopFont() in CheckStacksSize()
5685 void ImGui::PushFont(ImFont* font) in PushFont() function in ImGui
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h402 IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
2715 ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
H A Dimgui.cpp6582 // Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
6599 void ImGui::PushFont(ImFont* font) in PushFont() function in ImGui
7446 IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!"); in CompareWithCurrentState()
11805 PushFont(font); in DebugNodeFont()
H A Dimgui_widgets.cpp4154 PushFont(password_font); in InputTextEx()

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