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Help
Searched
refs:PushFont
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/imgui/
H
A
D
imgui.h
299
IMGUI_API void
PushFont
(ImFont* font); // use NULL as a shortcut to push default font
2070
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::
PushFont
()/PopFont() to change the current font.
H
A
D
imgui_widgets.cpp
3201
PushFont
(password_font);
H
A
D
imgui.cpp
805
// use ImGui::
PushFont
()/ImGui::PopFont() to change the font at runtime
4455
{ int current = g.FontStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "
PushFont
/PopFont Mismatch!"); p_backup++; } // Too few or too many PopFont()
in CheckStacksSize()
5685
void ImGui::
PushFont
(ImFont* font)
in PushFont()
function in ImGui
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui.h
402
IMGUI_API void
PushFont
(ImFont* font); // use NULL as a shortcut to push default font
2715
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::
PushFont
()/PopFont() to change the current font.
H
A
D
imgui.cpp
6582
// Important: this alone doesn't alter current ImDrawList state. This is called by
PushFont
/PopFont only.
6599
void ImGui::
PushFont
(ImFont* font)
in PushFont()
function in ImGui
7446
IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "
PushFont
/PopFont Mismatch!");
in CompareWithCurrentState()
11805
PushFont
(font);
in DebugNodeFont()
H
A
D
imgui_widgets.cpp
4154
PushFont
(password_font);
in InputTextEx()
Completed in 77 milliseconds