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Searched refs:PushButtonRepeat (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/tools/viewer/
H A DMSKPSlide.cpp60 ImGui::PushButtonRepeat(true); // Enable click-and-hold for frame arrows. in draw()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp589 ImGui::PushButtonRepeat(true); in ShowDemoWindowWidgets()
2218 if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) in ShowDemoWindowWidgets()
5166 ImGui::PushButtonRepeat(true);
H A Dimgui.h412 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
H A Dimgui.cpp637 - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
6683 void ImGui::PushButtonRepeat(bool repeat) in PushButtonRepeat() function in ImGui
/third_party/mesa3d/src/imgui/
H A Dimgui.h323 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
H A Dimgui.cpp510 - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
5731 void ImGui::PushButtonRepeat(bool repeat) in PushButtonRepeat() function in ImGui

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