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Help
Searched
refs:PopFont
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/imgui/
H
A
D
imgui.h
300
IMGUI_API void
PopFont
();
2070
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/
PopFont
() to change the current font.
H
A
D
imgui_widgets.cpp
3786
PopFont
();
H
A
D
imgui.cpp
805
// use ImGui::PushFont()/ImGui::
PopFont
() to change the font at runtime
4455
{ int current = g.FontStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushFont/
PopFont
Mismatch!"); p_backup++; } // Too few or too many
PopFont
()
in CheckStacksSize()
5695
void ImGui::
PopFont
()
in PopFont()
function in ImGui
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui.h
403
IMGUI_API void
PopFont
();
2715
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/
PopFont
() to change the current font.
H
A
D
imgui.cpp
6582
// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/
PopFont
only.
6609
void ImGui::
PopFont
()
in PopFont()
function in ImGui
7446
IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/
PopFont
Mismatch!");
in CompareWithCurrentState()
11807
PopFont
();
in DebugNodeFont()
H
A
D
imgui_widgets.cpp
4740
PopFont
();
in InputTextEx()
Completed in 77 milliseconds