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Searched refs:PopFont (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.h300 IMGUI_API void PopFont();
2070 ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
H A Dimgui_widgets.cpp3786 PopFont();
H A Dimgui.cpp805 // use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime
4455 { int current = g.FontStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushFont/PopFont Mismatch!"); p_backup++; } // Too few or too many PopFont() in CheckStacksSize()
5695 void ImGui::PopFont() in PopFont() function in ImGui
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h403 IMGUI_API void PopFont();
2715 ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
H A Dimgui.cpp6582 // Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
6609 void ImGui::PopFont() in PopFont() function in ImGui
7446 IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!"); in CompareWithCurrentState()
11807 PopFont(); in DebugNodeFont()
H A Dimgui_widgets.cpp4740 PopFont(); in InputTextEx()

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