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Help
Searched
refs:PerformanceState
(Results
1 - 7
of
7
) sorted by relevance
/third_party/node/src/
H
A
D
node_perf.cc
45
PerformanceState
::
PerformanceState
(Isolate* isolate,
in PerformanceState()
function in node::performance::PerformanceState
46
const
PerformanceState
::SerializeInfo* info)
in PerformanceState()
65
PerformanceState
::SerializeInfo
PerformanceState
::Serialize(
in Serialize()
73
void
PerformanceState
::Deserialize(v8::Local<v8::Context> context) {
in Deserialize()
82
const
PerformanceState
::SerializeInfo& i) {
in operator <<()
91
void
PerformanceState
::Mark(PerformanceMilestone milestone, uint64_t ts) {
in Mark()
163
PerformanceState
* state = env->performance_state();
in MarkGarbageCollectionEnd()
281
PerformanceState
* stat
in Initialize()
[all...]
H
A
D
node_perf_common.h
55
class
PerformanceState
{
class
63
explicit
PerformanceState
(v8::Isolate* isolate, const SerializeInfo* info);
H
A
D
env.h
71
class
PerformanceState
;
468
performance::
PerformanceState
::SerializeInfo performance_state;
704
inline performance::
PerformanceState
* performance_state();
1028
std::unique_ptr<performance::
PerformanceState
> performance_state_;
H
A
D
node_snapshotable.cc
639
// Layout of
PerformanceState
::SerializeInfo
644
performance::
PerformanceState
::SerializeInfo SnapshotDeserializer::Read() {
in Read()
646
"Read<
PerformanceState
::SerializeInfo>()\n");
in Read()
648
performance::
PerformanceState
::SerializeInfo result;
in Read()
654
Debug("Read<
PerformanceState
::SerializeInfo>() %s\n", str.c_str());
in Read()
661
const performance::
PerformanceState
::SerializeInfo& data) {
in Write()
664
Debug("Write<
PerformanceState
::SerializeInfo>() %s\n", str.c_str());
in Write()
671
Debug("Write<
PerformanceState
::SerializeInfo>() wrote %d bytes\n",
in Write()
747
Read<performance::
PerformanceState
::SerializeInfo>();
in Read()
767
written_total += Write<performance::
PerformanceState
in Write()
[all...]
H
A
D
node_internals.h
425
const
PerformanceState
::SerializeInfo& d);
H
A
D
env-inl.h
696
inline performance::
PerformanceState
* Environment::performance_state() {
in performance_state()
H
A
D
env.cc
731
performance_state_ = std::make_unique<performance::
PerformanceState
>(
in Environment()
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