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Searched refs:PVR_SPM_LOAD_IN_BUFFERS_COUNT (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_pass.c298 #define PVR_SPM_LOAD_IN_BUFFERS_COUNT(dev_info) \ macro
500 PVR_SPM_LOAD_IN_BUFFERS_COUNT(&device->pdevice->dev_info); in pvr_CreateRenderPass2()

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