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Searched refs:POOL_FRAGMENTED (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
H A Dcompute_memory_pool.c179 if (pool->status & POOL_FRAGMENTED) { in compute_memory_grow_defrag_pool()
255 else if (pool->status & POOL_FRAGMENTED) { in compute_memory_finalize_pending()
288 pool->status &= ~POOL_FRAGMENTED; in compute_memory_finalize_pending()
346 pool->status &= ~POOL_FRAGMENTED; in compute_memory_defrag()
450 pool->status |= POOL_FRAGMENTED; in compute_memory_demote_item()
570 pool->status |= POOL_FRAGMENTED; in compute_memory_free()
H A Dcompute_memory_pool.h35 #define POOL_FRAGMENTED (1<<0) macro

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