/third_party/mesa3d/src/gallium/drivers/panfrost/ |
H A D | pan_blit.c | 45 util_blitter_save_fragment_shader(blitter, ctx->shader[PIPE_SHADER_FRAGMENT]); in panfrost_blitter_save() 54 ctx->sampler_count[PIPE_SHADER_FRAGMENT], in panfrost_blitter_save() 55 (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT])); in panfrost_blitter_save() 57 ctx->sampler_view_count[PIPE_SHADER_FRAGMENT], in panfrost_blitter_save() 58 (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]); in panfrost_blitter_save() 60 ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb); in panfrost_blitter_save()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_derived.c | 331 ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]), in llvmpipe_update_derived() 332 llvmpipe->constants[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived() 336 ARRAY_SIZE(llvmpipe->ssbos[PIPE_SHADER_FRAGMENT]), in llvmpipe_update_derived() 337 llvmpipe->ssbos[PIPE_SHADER_FRAGMENT], llvmpipe->fs_ssbo_write_mask); in llvmpipe_update_derived() 341 ARRAY_SIZE(llvmpipe->images[PIPE_SHADER_FRAGMENT]), in llvmpipe_update_derived() 342 llvmpipe->images[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived() 346 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived() 347 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived() 351 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived() 352 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived() [all...] |
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
H A D | fd2_texture.c | 130 if (shader == PIPE_SHADER_FRAGMENT) { 137 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers) 210 if (shader == PIPE_SHADER_FRAGMENT) { 217 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_textures) 240 if (tex == &ctx->tex[PIPE_SHADER_FRAGMENT]) 242 return samp_id + ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers;
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/third_party/mesa3d/src/gallium/drivers/asahi/ |
H A D | agx_blit.c | 94 util_blitter_save_fragment_shader(blitter, ctx->stage[PIPE_SHADER_FRAGMENT].shader); in agx_blitter_save() 103 ctx->stage[PIPE_SHADER_FRAGMENT].sampler_count, in agx_blitter_save() 104 (void **)(ctx->stage[PIPE_SHADER_FRAGMENT].samplers)); in agx_blitter_save() 106 ctx->stage[PIPE_SHADER_FRAGMENT].texture_count, in agx_blitter_save() 107 (struct pipe_sampler_view **)ctx->stage[PIPE_SHADER_FRAGMENT].textures); in agx_blitter_save() 109 ctx->stage[PIPE_SHADER_FRAGMENT].cb); in agx_blitter_save()
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/third_party/mesa3d/src/gallium/auxiliary/postprocess/ |
H A D | pp_mlaa.c | 108 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &cb); in pp_jimenezmlaa_run() 135 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_jimenezmlaa_run() 137 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view); in pp_jimenezmlaa_run() 165 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers); in pp_jimenezmlaa_run() 169 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, arr); in pp_jimenezmlaa_run() 197 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers); in pp_jimenezmlaa_run() 201 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, arr); in pp_jimenezmlaa_run()
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H A D | pp_colors.c | 49 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_nocolor() 50 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view); in pp_nocolor()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
H A D | adapter9.c | 78 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 82 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 86 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 88 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 99 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 101 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 942 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() 944 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() 947 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() 949 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() [all...] |
/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_surface.c | 79 sp->num_samplers[PIPE_SHADER_FRAGMENT], in sp_blit() 80 (void**)sp->samplers[PIPE_SHADER_FRAGMENT]); in sp_blit() 82 sp->num_sampler_views[PIPE_SHADER_FRAGMENT], in sp_blit() 83 sp->sampler_views[PIPE_SHADER_FRAGMENT]); in sp_blit()
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H A D | sp_state_derived.c | 307 set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT, in update_tgsi_samplers() 348 tgsi.sampler[PIPE_SHADER_FRAGMENT], in update_fragment_shader() 349 (struct tgsi_image *)softpipe->tgsi.image[PIPE_SHADER_FRAGMENT], in update_fragment_shader() 350 (struct tgsi_buffer *)softpipe->tgsi.buffer[PIPE_SHADER_FRAGMENT]); in update_fragment_shader()
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H A D | sp_quad_fs.c | 113 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], in shade_quads() 114 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]); in shade_quads()
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/third_party/mesa3d/src/gallium/drivers/iris/ |
H A D | iris_pipe.h | 37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe() 51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
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/third_party/mesa3d/src/gallium/drivers/crocus/ |
H A D | crocus_pipe.h | 37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe() 51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
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/third_party/mesa3d/src/gallium/frontends/xa/ |
H A D | xa_yuv.c | 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); in xa_yuv_bind_samplers() 96 r->pipe->set_sampler_views(r->pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, r->bound_sampler_views); in xa_yuv_bind_samplers() 104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, in xa_yuv_fs_constants()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 43 v3d->constbuf[PIPE_SHADER_FRAGMENT].cb); in v3d_blitter_save() 64 v3d->tex[PIPE_SHADER_FRAGMENT].num_samplers, in v3d_blitter_save() 65 (void **)v3d->tex[PIPE_SHADER_FRAGMENT].samplers); in v3d_blitter_save() 67 v3d->tex[PIPE_SHADER_FRAGMENT].num_textures, in v3d_blitter_save() 68 v3d->tex[PIPE_SHADER_FRAGMENT].textures); in v3d_blitter_save() 630 PIPE_SHADER_FRAGMENT); in v3d_get_sand8_fs() 808 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, in v3d_sand8_blit() 816 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 2, false, in v3d_sand8_blit() 821 pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL); in v3d_sand8_blit() 822 pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, in v3d_sand8_blit() [all...] |
/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_from_mesa.h | 74 return PIPE_SHADER_FRAGMENT; in pipe_shader_type_from_mesa() 87 case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT; in tgsi_processor_to_shader_stage()
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/third_party/mesa3d/src/gallium/tests/graw/ |
H A D | tex-srgb.c | 132 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &linear_sv); in draw() 136 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &srgb_sv); in draw() 169 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT, in init_tex()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_readpixels.c | 192 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, in try_pbo_readpixels() 194 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = in try_pbo_readpixels() 195 MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1); in try_pbo_readpixels() 199 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); in try_pbo_readpixels() 215 pipe->set_shader_images(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &image); in try_pbo_readpixels() 261 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0; in try_pbo_readpixels()
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/third_party/mesa3d/src/gallium/drivers/freedreno/ |
H A D | freedreno_blitter.c | 100 ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers, 101 (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers); 103 ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures, 104 ctx->tex[PIPE_SHADER_FRAGMENT].textures); 202 ctx->blitter, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb); in fd_blitter_clear() 214 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb); in fd_blitter_clear()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_pstipple.c | 224 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_first_tri() 227 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_first_tri() 253 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_flush() 257 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_flush() 404 if (shader == PIPE_SHADER_FRAGMENT) { in pstip_bind_sampler_states() 429 if (shader == PIPE_SHADER_FRAGMENT) { in pstip_set_sampler_views()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 160 vc4->constbuf[PIPE_SHADER_FRAGMENT].cb); in vc4_blitter_save() 237 PIPE_SHADER_FRAGMENT); in vc4_get_yuv_fs() 363 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb_uniforms); in vc4_yuv_blit() 370 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false, &cb_src); in vc4_yuv_blit() 375 pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL); in vc4_yuv_blit() 376 pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL); in vc4_yuv_blit() 386 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false, &cb_disabled); in vc4_yuv_blit()
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/third_party/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_gfx.c | 271 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_video_buffer() 293 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_weave_rgb() 316 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_deint_yuv() 354 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_palette() 408 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_rgba() 443 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_rgb_yuv() 665 c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0, in draw_layers() 667 c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, in draw_layers() 722 pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->shader_params); in vl_compositor_gfx_render()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_compiler.cpp | 256 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in missing_dual_src_outputs() 296 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in frag_result_color_lowering() 331 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in manual_depth_range() 460 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in has_flat_varyings() 594 d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in validate_geometry_shader_variant() 733 } else if (expect->stage == PIPE_SHADER_FRAGMENT) { in d3d12_compare_shader_keys() 838 case PIPE_SHADER_FRAGMENT: in d3d12_shader_key_hash() 882 if (stage == PIPE_SHADER_FRAGMENT || stage == PIPE_SHADER_GEOMETRY) in d3d12_fill_shader_key() 884 if (stage == PIPE_SHADER_FRAGMENT) in d3d12_fill_shader_key() 900 if (stage == PIPE_SHADER_FRAGMENT in d3d12_fill_shader_key() [all...] |
/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_tgsi.c | 148 case PIPE_SHADER_FRAGMENT: in svga_shader_emit_header() 195 if (unit == PIPE_SHADER_FRAGMENT) in svga_tgsi_vgpu9_translate() 241 if (unit == PIPE_SHADER_FRAGMENT) { in svga_tgsi_vgpu9_translate() 453 if (shader->stage == PIPE_SHADER_FRAGMENT) { in svga_tgsi_scan_shader() 475 case PIPE_SHADER_FRAGMENT: in svga_tgsi_scan_shader()
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H A D | svga_pipe_constants.c | 88 if (shader == PIPE_SHADER_FRAGMENT) in svga_set_constant_buffer() 101 if (shader == PIPE_SHADER_FRAGMENT) in svga_set_constant_buffer()
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/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
H A D | rbug_core.c | 330 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++) in rbug_context_info() 331 texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]); in rbug_context_info() 334 VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]), in rbug_context_info() 335 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT], in rbug_context_info() 455 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment); in rbug_context_draw_rule() 654 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace() 676 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace()
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