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Searched refs:PIPE_SHADER_FRAGMENT (Results 1 - 25 of 222) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/panfrost/
H A Dpan_blit.c45 util_blitter_save_fragment_shader(blitter, ctx->shader[PIPE_SHADER_FRAGMENT]); in panfrost_blitter_save()
54 ctx->sampler_count[PIPE_SHADER_FRAGMENT], in panfrost_blitter_save()
55 (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT])); in panfrost_blitter_save()
57 ctx->sampler_view_count[PIPE_SHADER_FRAGMENT], in panfrost_blitter_save()
58 (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]); in panfrost_blitter_save()
60 ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb); in panfrost_blitter_save()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_derived.c331 ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]), in llvmpipe_update_derived()
332 llvmpipe->constants[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
336 ARRAY_SIZE(llvmpipe->ssbos[PIPE_SHADER_FRAGMENT]), in llvmpipe_update_derived()
337 llvmpipe->ssbos[PIPE_SHADER_FRAGMENT], llvmpipe->fs_ssbo_write_mask); in llvmpipe_update_derived()
341 ARRAY_SIZE(llvmpipe->images[PIPE_SHADER_FRAGMENT]), in llvmpipe_update_derived()
342 llvmpipe->images[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
346 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived()
347 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
351 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived()
352 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
[all...]
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
H A Dfd2_texture.c130 if (shader == PIPE_SHADER_FRAGMENT) {
137 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers)
210 if (shader == PIPE_SHADER_FRAGMENT) {
217 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_textures)
240 if (tex == &ctx->tex[PIPE_SHADER_FRAGMENT])
242 return samp_id + ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers;
/third_party/mesa3d/src/gallium/drivers/asahi/
H A Dagx_blit.c94 util_blitter_save_fragment_shader(blitter, ctx->stage[PIPE_SHADER_FRAGMENT].shader); in agx_blitter_save()
103 ctx->stage[PIPE_SHADER_FRAGMENT].sampler_count, in agx_blitter_save()
104 (void **)(ctx->stage[PIPE_SHADER_FRAGMENT].samplers)); in agx_blitter_save()
106 ctx->stage[PIPE_SHADER_FRAGMENT].texture_count, in agx_blitter_save()
107 (struct pipe_sampler_view **)ctx->stage[PIPE_SHADER_FRAGMENT].textures); in agx_blitter_save()
109 ctx->stage[PIPE_SHADER_FRAGMENT].cb); in agx_blitter_save()
/third_party/mesa3d/src/gallium/auxiliary/postprocess/
H A Dpp_mlaa.c108 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &cb); in pp_jimenezmlaa_run()
135 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_jimenezmlaa_run()
137 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view); in pp_jimenezmlaa_run()
165 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers); in pp_jimenezmlaa_run()
169 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, arr); in pp_jimenezmlaa_run()
197 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers); in pp_jimenezmlaa_run()
201 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, arr); in pp_jimenezmlaa_run()
H A Dpp_colors.c49 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_nocolor()
50 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view); in pp_nocolor()
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dadapter9.c78 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor()
82 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor()
86 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor()
88 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor()
99 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor()
101 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor()
942 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps()
944 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps()
947 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps()
949 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps()
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/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_surface.c79 sp->num_samplers[PIPE_SHADER_FRAGMENT], in sp_blit()
80 (void**)sp->samplers[PIPE_SHADER_FRAGMENT]); in sp_blit()
82 sp->num_sampler_views[PIPE_SHADER_FRAGMENT], in sp_blit()
83 sp->sampler_views[PIPE_SHADER_FRAGMENT]); in sp_blit()
H A Dsp_state_derived.c307 set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT, in update_tgsi_samplers()
348 tgsi.sampler[PIPE_SHADER_FRAGMENT], in update_fragment_shader()
349 (struct tgsi_image *)softpipe->tgsi.image[PIPE_SHADER_FRAGMENT], in update_fragment_shader()
350 (struct tgsi_buffer *)softpipe->tgsi.buffer[PIPE_SHADER_FRAGMENT]); in update_fragment_shader()
H A Dsp_quad_fs.c113 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], in shade_quads()
114 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]); in shade_quads()
/third_party/mesa3d/src/gallium/drivers/iris/
H A Diris_pipe.h37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe()
51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
/third_party/mesa3d/src/gallium/drivers/crocus/
H A Dcrocus_pipe.h37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe()
51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
/third_party/mesa3d/src/gallium/frontends/xa/
H A Dxa_yuv.c95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); in xa_yuv_bind_samplers()
96 r->pipe->set_sampler_views(r->pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, r->bound_sampler_views); in xa_yuv_bind_samplers()
104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, in xa_yuv_fs_constants()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_blit.c43 v3d->constbuf[PIPE_SHADER_FRAGMENT].cb); in v3d_blitter_save()
64 v3d->tex[PIPE_SHADER_FRAGMENT].num_samplers, in v3d_blitter_save()
65 (void **)v3d->tex[PIPE_SHADER_FRAGMENT].samplers); in v3d_blitter_save()
67 v3d->tex[PIPE_SHADER_FRAGMENT].num_textures, in v3d_blitter_save()
68 v3d->tex[PIPE_SHADER_FRAGMENT].textures); in v3d_blitter_save()
630 PIPE_SHADER_FRAGMENT); in v3d_get_sand8_fs()
808 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, in v3d_sand8_blit()
816 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 2, false, in v3d_sand8_blit()
821 pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL); in v3d_sand8_blit()
822 pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, in v3d_sand8_blit()
[all...]
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_from_mesa.h74 return PIPE_SHADER_FRAGMENT; in pipe_shader_type_from_mesa()
87 case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT; in tgsi_processor_to_shader_stage()
/third_party/mesa3d/src/gallium/tests/graw/
H A Dtex-srgb.c132 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &linear_sv); in draw()
136 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &srgb_sv); in draw()
169 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT, in init_tex()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_readpixels.c192 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, in try_pbo_readpixels()
194 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = in try_pbo_readpixels()
195 MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1); in try_pbo_readpixels()
199 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); in try_pbo_readpixels()
215 pipe->set_shader_images(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &image); in try_pbo_readpixels()
261 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0; in try_pbo_readpixels()
/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_blitter.c100 ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
101 (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
103 ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
104 ctx->tex[PIPE_SHADER_FRAGMENT].textures);
202 ctx->blitter, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb); in fd_blitter_clear()
214 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb); in fd_blitter_clear()
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pipe_pstipple.c224 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_first_tri()
227 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_first_tri()
253 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_flush()
257 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_flush()
404 if (shader == PIPE_SHADER_FRAGMENT) { in pstip_bind_sampler_states()
429 if (shader == PIPE_SHADER_FRAGMENT) { in pstip_set_sampler_views()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_blit.c160 vc4->constbuf[PIPE_SHADER_FRAGMENT].cb); in vc4_blitter_save()
237 PIPE_SHADER_FRAGMENT); in vc4_get_yuv_fs()
363 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb_uniforms); in vc4_yuv_blit()
370 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false, &cb_src); in vc4_yuv_blit()
375 pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL); in vc4_yuv_blit()
376 pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL); in vc4_yuv_blit()
386 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false, &cb_disabled); in vc4_yuv_blit()
/third_party/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_compositor_gfx.c271 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_video_buffer()
293 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_weave_rgb()
316 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_deint_yuv()
354 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_palette()
408 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_rgba()
443 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_rgb_yuv()
665 c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0, in draw_layers()
667 c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, in draw_layers()
722 pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->shader_params); in vl_compositor_gfx_render()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp256 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in missing_dual_src_outputs()
296 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in frag_result_color_lowering()
331 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in manual_depth_range()
460 struct d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in has_flat_varyings()
594 d3d12_shader_selector *fs = ctx->gfx_stages[PIPE_SHADER_FRAGMENT]; in validate_geometry_shader_variant()
733 } else if (expect->stage == PIPE_SHADER_FRAGMENT) { in d3d12_compare_shader_keys()
838 case PIPE_SHADER_FRAGMENT: in d3d12_shader_key_hash()
882 if (stage == PIPE_SHADER_FRAGMENT || stage == PIPE_SHADER_GEOMETRY) in d3d12_fill_shader_key()
884 if (stage == PIPE_SHADER_FRAGMENT) in d3d12_fill_shader_key()
900 if (stage == PIPE_SHADER_FRAGMENT in d3d12_fill_shader_key()
[all...]
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_tgsi.c148 case PIPE_SHADER_FRAGMENT: in svga_shader_emit_header()
195 if (unit == PIPE_SHADER_FRAGMENT) in svga_tgsi_vgpu9_translate()
241 if (unit == PIPE_SHADER_FRAGMENT) { in svga_tgsi_vgpu9_translate()
453 if (shader->stage == PIPE_SHADER_FRAGMENT) { in svga_tgsi_scan_shader()
475 case PIPE_SHADER_FRAGMENT: in svga_tgsi_scan_shader()
H A Dsvga_pipe_constants.c88 if (shader == PIPE_SHADER_FRAGMENT) in svga_set_constant_buffer()
101 if (shader == PIPE_SHADER_FRAGMENT) in svga_set_constant_buffer()
/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/
H A Drbug_core.c330 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++) in rbug_context_info()
331 texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]); in rbug_context_info()
334 VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]), in rbug_context_info()
335 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT], in rbug_context_info()
455 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment); in rbug_context_draw_rule()
654 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace()
676 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace()

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