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Searched refs:PHYS_TRAMP_MAGIC_NUMBER (Results 1 - 4 of 4) sorted by relevance

/third_party/vulkan-loader/loader/
H A Dloader.h41 if (PHYS_TRAMP_MAGIC_NUMBER != phys_dev->magic) { in loader_unwrap_physical_device()
H A Dloader_common.h388 #define PHYS_TRAMP_MAGIC_NUMBER 0x10ADED020210ADEDUL macro
395 uint64_t magic; // Should be PHYS_TRAMP_MAGIC_NUMBER
H A Dtrampoline.c1036 if (VK_NULL_HANDLE == physicalDevice || PHYS_TRAMP_MAGIC_NUMBER != phys_dev->magic) { in vkEnumerateDeviceExtensionProperties()
1069 if (VK_NULL_HANDLE == physicalDevice || PHYS_TRAMP_MAGIC_NUMBER != phys_dev->magic) { in vkEnumerateDeviceLayerProperties()
H A Dloader.c6065 new_phys_devs[new_idx]->magic = PHYS_TRAMP_MAGIC_NUMBER;

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