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Searched refs:PHYS_INDEX (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
H A Dvir_register_allocate.c31 #define PHYS_INDEX (ACC_INDEX + ACC_COUNT) macro
795 if (BITSET_TEST(regs, PHYS_INDEX + i)) in v3d_ra_favor_accum()
855 int phys = PHYS_INDEX + phys_off; in v3d_ra_select_rf()
898 compiler->regs = ra_alloc_reg_set(compiler, PHYS_INDEX + PHYS_COUNT, in vir_init_reg_sets()
913 for (int i = PHYS_INDEX; in vir_init_reg_sets()
914 i < PHYS_INDEX + (PHYS_COUNT >> threads); i++) { in vir_init_reg_sets()
1027 PHYS_INDEX + inst->src[0].index); in update_graph_and_reg_classes_for_inst()
1203 if (ra_reg < PHYS_INDEX) { in v3d_register_allocate()
1209 temp_registers[i].index = ra_reg - PHYS_INDEX; in v3d_register_allocate()

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