Home
last modified time | relevance | path

Searched refs:PHYS_COUNT (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
H A Dvir_register_allocate.c32 #define PHYS_COUNT 64 macro
794 for (int i = 0; i < PHYS_COUNT; i++) { in v3d_ra_favor_accum()
853 for (int i = 0; i < PHYS_COUNT; i++) { in v3d_ra_select_rf()
854 int phys_off = (v3d_ra->next_phys + i) % PHYS_COUNT; in v3d_ra_select_rf()
898 compiler->regs = ra_alloc_reg_set(compiler, PHYS_INDEX + PHYS_COUNT, in vir_init_reg_sets()
914 i < PHYS_INDEX + (PHYS_COUNT >> threads); i++) { in vir_init_reg_sets()

Completed in 3 milliseconds