Searched refs:OpenPopup (Results 1 - 9 of 9) sorted by relevance
/third_party/mesa3d/src/imgui/ |
H A D | imgui_memory_editor.h | 202 ImGui::OpenPopup("context"); in DrawWindow() 451 ImGui::OpenPopup("context"); in DrawContents()
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H A D | imgui_widgets.cpp | 3958 OpenPopup("picker"); 4549 OpenPopup("Copy"); 5707 OpenPopup(label); 5713 OpenPopup(label);
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H A D | imgui.h | 539 // User can manipulate the visibility state by calling OpenPopup(). 542 IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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H A D | imgui.cpp | 511 - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. 6746 void ImGui::OpenPopup(const char* str_id) in OpenPopup() function in ImGui 6754 // Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). 6777 // Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui in OpenPopupEx() 6937 // Note that popup visibility status is owned by imgui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here.
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 1530 ImGui::OpenPopup("MyHelpMenu"); in ShowDemoWindowWidgets() 1709 ImGui::OpenPopup("mypicker"); in ShowDemoWindowWidgets() 3155 // we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(). in ShowDemoWindowPopups() 3164 // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } in ShowDemoWindowPopups() 3166 // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. in ShowDemoWindowPopups() 3182 ImGui::OpenPopup("my_select_popup"); in ShowDemoWindowPopups() 3197 ImGui::OpenPopup("my_toggle_popup"); in ShowDemoWindowPopups() 3214 ImGui::OpenPopup("another popup"); in ShowDemoWindowPopups() 3223 ImGui::OpenPopup("another popup"); in ShowDemoWindowPopups() 3238 ImGui::OpenPopup("my_file_popu in ShowDemoWindowPopups() [all...] |
H A D | imgui.h | 194 typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() 676 // - IMPORTANT: Popup identifiers are relative to the current ID stack, so OpenPopup and BeginPopup generally needs to be at the same level of the stack. 687 // - OpenPopup(): set popup state to open. ImGuiPopupFlags are available for opening options. 691 // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). 693 IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). 694 IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks 699 // - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking. 701 // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. 1041 // Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions. 1057 ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, // For OpenPopup*(), BeginPopupContex [all...] |
H A D | imgui_widgets.cpp | 4962 OpenPopup("picker"); 5605 OpenPopup("Copy"); 6964 OpenPopup(label); 6970 OpenPopup(label);
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H A D | imgui.cpp | 638 - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. 8305 void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) in OpenPopup() function in ImGui 8311 void ImGui::OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags) in OpenPopup() function in ImGui 8318 // Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). 8346 // Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui in OpenPopupEx() 8523 // Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. 8603 // OpenPopup(id);
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/third_party/mesa3d/src/intel/tools/ |
H A D | aubinator_viewer.cpp | 1002 if (ImGui::Button("Help") || has_ctrl_key('h')) { ImGui::OpenPopup("Help"); } in display_aubfile_window()
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