Home
last modified time | relevance | path

Searched refs:OP_NOT_DONE (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShaderParse.c54 #define OP_NOT_DONE (1 << 0) /* not implemented yet */ macro
179 {_(D3D10_SB_OPCODE_RESERVED0), 0, 0, OP_NOT_DONE},
180 {_(D3D10_1_SB_OPCODE_LOD), 0, 0, OP_NOT_DONE},
181 {_(D3D10_1_SB_OPCODE_GATHER4), 0, 0, OP_NOT_DONE},
182 {_(D3D10_1_SB_OPCODE_SAMPLE_POS), 0, 0, OP_NOT_DONE},
183 {_(D3D10_1_SB_OPCODE_SAMPLE_INFO), 0, 0, OP_NOT_DONE}
412 if (info->flags & OP_NOT_DONE) { in Shader_parse_opcode()

Completed in 2 milliseconds