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Searched refs:NavUpdate (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.cpp1019 static void NavUpdate();
3473 NavUpdate(); in NewFrame()
7166 const ImRect& curr = g.NavScoringRectScreen; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) in NavScoreItem()
7570 static void ImGui::NavUpdate() in NavUpdate() function in ImGui
7873 // Estimate upcoming scroll so we can offset our result position so mouse position can be applied immediately after in NavUpdate() in NavUpdateMoveResult()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp911 static void NavUpdate();
3326 g.NavJustTabbedId = id; // FIXME-NAV: aim to eventually set in NavUpdate() once we finish the refactor in ItemInputable()
4085 NavUpdate(); in NewFrame()
8862 const ImRect curr = g.NavScoringRect; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) in NavScoreItem()
9272 static void ImGui::NavUpdate() in NavUpdate() function in ImGui
9560 // Apply result from previous frame navigation directional move request. Always called from NavUpdate()
9613 // Offset our result position so mouse position can be applied immediately after in NavUpdate() in NavMoveRequestApplyResult()

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