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Searched refs:NUM_PATCH_CONTROL_POINTS (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/clipping/
H A DvktClippingTests.cpp58 NUM_PATCH_CONTROL_POINTS = 3, enumerator
1138 << "layout(vertices = " << NUM_PATCH_CONTROL_POINTS << ") out;\n" in initPrograms()
1213 DE_ASSERT(NUM_PATCH_CONTROL_POINTS == 3); // assumed in shader code in initPrograms()
1447 pipelineState.numPatchControlPoints = NUM_PATCH_CONTROL_POINTS; in testClipDistance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/clipping/
H A DvktClippingTests.cpp58 NUM_PATCH_CONTROL_POINTS = 3, enumerator
1138 << "layout(vertices = " << NUM_PATCH_CONTROL_POINTS << ") out;\n" in initPrograms()
1213 DE_ASSERT(NUM_PATCH_CONTROL_POINTS == 3); // assumed in shader code in initPrograms()
1447 pipelineState.numPatchControlPoints = NUM_PATCH_CONTROL_POINTS; in testClipDistance()

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